Arcane Foundry › Commanders › The Odd Acorn Gang
The Odd Acorn Gang
Legendary Creature — Squirrel Warrior · {3}{B}{G} · Black/Green commander
Menace, trample, reach
Squirrels you control have "{T}: Target Squirrel gets +2/+2 and gains trample until end of turn. Activate only as a sorcery."
Whenever one or more Squirrels you control deal combat damage to a player, draw a card.
Build a The Odd Acorn Gang deck →
What The Odd Acorn Gang actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated abilitySquirrels you control have "{T}: Target Squirrel gets +2/+2 and gains trample until end of turn. Activate only as a sorcery."
- Triggered ability · deals_damageWhenever one or more Squirrels you control deal combat damage to a player, draw a card.
- Keyword · reachreach
- Keyword · trampletrample
- Keyword · menacemenace
What a The Odd Acorn Gang deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 6× Make the commander connect — a body that never deals combat damage never triggers
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for The Odd Acorn Gang
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Tyvar, Jubilant Brawler3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Runadi, Behemoth Caller3 mana
- Akroma's Memorial7 mana
- Super State7 mana
- Ulvenwald Oddity // Ulvenwald Behemoth4 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Bear Umbra4 mana
- Sword of Feast and Famine3 mana
- Wilderness Reclamation4 mana
- Amulet of Vigor1 mana
- Beledros Witherbloom7 mana
- Nature's Will4 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
Make the commander connect — a body that never deals combat damage never triggers
- Garruk's Uprising3 mana
- Kodama of the West Tree3 mana
- Camellia, the Seedmiser3 mana
- Primal Rage2 mana
- Eldrazi Monument5 mana
- Colossus Hammer1 mana
- Rancor1 mana
- Shadowspear1 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Ravenous Squirrel1 mana
- Valley Rotcaller2 mana
- Chatterfang, Squirrel General3 mana
- Bonecache Overseer1 mana
- Camellia, the Seedmiser3 mana
- Toski, Bearer of Secrets4 mana
- Osteomancer Adept2 mana
- Squirrel Sovereign2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Beast Within3 mana
- Bitter Triumph2 mana
- Nature's Claim1 mana
Answer a whole board at once
- Do or Die2 mana
- Force of Despair3 mana
- Accursed Marauder2 mana
- Bontu's Last Reckoning3 mana
- Innocent Blood1 mana
- Coils of the Medusa2 mana
- Forced March3 mana
- Nature's Ruin3 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Green Sun's Zenith1 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
- Diabolic Intent2 mana
- Nature's Rhythm2 mana
Refill your hand
- Skullclamp1 mana
- Orcish Bowmasters2 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Garruk's Uprising3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- Beast Whisperer4 mana
Keep a permanent you control alive through removal
- Innkeeper's Talent2 mana
- Guardian Augmenter3 mana
- Cryptothrall4 mana
- Saryth, the Viper's Fang4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana