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The Odd Acorn Gang

The Odd Acorn Gang

Legendary Creature — Squirrel Warrior · {3}{B}{G} · Black/Green commander

Menace, trample, reach Squirrels you control have "{T}: Target Squirrel gets +2/+2 and gains trample until end of turn. Activate only as a sorcery." Whenever one or more Squirrels you control deal combat damage to a player, draw a card.
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What The Odd Acorn Gang actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a The Odd Acorn Gang deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for The Odd Acorn Gang

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Thousand-Year Elixir3 mana
  2. Tyvar, Jubilant Brawler3 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Runadi, Behemoth Caller3 mana
  6. Akroma's Memorial7 mana
  7. Super State7 mana
  8. Ulvenwald Oddity // Ulvenwald Behemoth4 mana

Untap the commander so the tap ability is an engine, not a one-shot

  1. Bear Umbra4 mana
  2. Sword of Feast and Famine3 mana
  3. Wilderness Reclamation4 mana
  4. Amulet of Vigor1 mana
  5. Beledros Witherbloom7 mana
  6. Nature's Will4 mana
  7. Sting, the Glinting Dagger2 mana
  8. Umbral Mantle3 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Garruk's Uprising3 mana
  2. Kodama of the West Tree3 mana
  3. Camellia, the Seedmiser3 mana
  4. Primal Rage2 mana
  5. Eldrazi Monument5 mana
  6. Colossus Hammer1 mana
  7. Rancor1 mana
  8. Shadowspear1 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Ravenous Squirrel1 mana
  2. Valley Rotcaller2 mana
  3. Chatterfang, Squirrel General3 mana
  4. Bonecache Overseer1 mana
  5. Camellia, the Seedmiser3 mana
  6. Toski, Bearer of Secrets4 mana
  7. Osteomancer Adept2 mana
  8. Squirrel Sovereign2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Defile1 mana
  3. Tragic Slip1 mana
  4. Infernal Grasp2 mana
  5. Fatal Push1 mana
  6. Beast Within3 mana
  7. Bitter Triumph2 mana
  8. Nature's Claim1 mana

Answer a whole board at once

  1. Do or Die2 mana
  2. Force of Despair3 mana
  3. Accursed Marauder2 mana
  4. Bontu's Last Reckoning3 mana
  5. Innocent Blood1 mana
  6. Coils of the Medusa2 mana
  7. Forced March3 mana
  8. Nature's Ruin3 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Green Sun's Zenith1 mana
  5. Imperial Seal1 mana
  6. Insatiable Avarice1 mana
  7. Diabolic Intent2 mana
  8. Nature's Rhythm2 mana

Refill your hand

  1. Skullclamp1 mana
  2. Orcish Bowmasters2 mana
  3. Black Market Connections3 mana
  4. Braids, Arisen Nightmare3 mana
  5. Garruk's Uprising3 mana
  6. Morbid Opportunist3 mana
  7. Phyrexian Arena3 mana
  8. Beast Whisperer4 mana

Keep a permanent you control alive through removal

  1. Innkeeper's Talent2 mana
  2. Guardian Augmenter3 mana
  3. Cryptothrall4 mana
  4. Saryth, the Viper's Fang4 mana
  5. Lightning Greaves2 mana
  6. Swiftfoot Boots2 mana
  7. Asceticism5 mana
  8. Eldrazi Monument5 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing