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The Rani

The Rani

Legendary Creature — Time Lord Scientist · {1}{U}{B}{R} · Black/Red/Blue commander

Whenever The Rani enters or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded." Whenever a goaded creature deals combat damage to one of your opponents, investigate.
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What The Rani actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a The Rani deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for The Rani

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Make the commander connect — a body that never deals combat damage never triggers

  1. Tetsuko Umezawa, Fugitive2 mana
  2. Archetype of Aggression3 mana
  3. Frostcliff Siege3 mana
  4. Gleaming Overseer3 mana
  5. Galerider Sliver1 mana
  6. Favorable Winds2 mana
  7. Rogue Class2 mana
  8. Eldrazi Monument5 mana

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Displacer Kitten4 mana
  2. Eternal Acrobat Toast0 mana
  3. Conjurer's Closet5 mana
  4. Nephalia Smuggler1 mana
  5. Y'shtola Rhul6 mana
  6. Escape Protocol2 mana
  7. Gandalf, Shadow's Foe7 mana
  8. Essence Flux1 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Grenzo, Havoc Raiser2 mana
  2. Floodhound1 mana
  3. Taunting Kobold1 mana
  4. Agitator Ant3 mana
  5. Forensic Gadgeteer3 mana
  6. Erdwal Illuminator2 mana
  7. Malcolm, the Eyes2 mana
  8. Piper Wright, Publick Reporter2 mana

Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of

  1. Basilisk Collar1 mana
  2. Skullclamp1 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Sword of the Animist2 mana
  6. Shadowspear1 mana
  7. Paradise Mantle0 mana
  8. Trailblazer's Boots2 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Bojuka Bog0 mana
  2. Chrome Mox0 mana
  3. Mystic Sanctuary0 mana
  4. Temple of Epiphany0 mana
  5. Bloodfell Caves0 mana
  6. Cabaretti Courtyard0 mana
  7. Dimir Aqueduct0 mana
  8. Dismal Backwater0 mana

A team pump that actually pumps tokens

  1. Nesting Grounds0 mana
  2. Zulaport Cutthroat2 mana
  3. Patchwork Banner3 mana
  4. Castle Embereth0 mana
  5. Fire Nation Palace0 mana
  6. Crashing Drawbridge2 mana
  7. Hexing Squelcher2 mana
  8. Crash Through1 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Tetsuko Umezawa, Fugitive2 mana
  2. Archetype of Aggression3 mana
  3. Frostcliff Siege3 mana
  4. Gleaming Overseer3 mana
  5. Galerider Sliver1 mana
  6. Favorable Winds2 mana
  7. Rogue Class2 mana
  8. Eldrazi Monument5 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Chasm Skulker3 mana
  2. Kozilek's Unsealing3 mana
  3. Pashalik Mons3 mana
  4. Endless Ranks of the Dead4 mana
  5. Siege-Gang Lieutenant4 mana
  6. Trendy Circus Pirate0 mana
  7. Myr Battlesphere7 mana
  8. Anax, Hardened in the Forge3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Wild Magic Surge2 mana
  3. Pongify1 mana
  4. Rapid Hybridization1 mana
  5. Resculpt2 mana
  6. Defile1 mana
  7. Tragic Slip1 mana
  8. Suspend1 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing