Arcane Foundry › Commanders › The Ruinous Wrecking Crew
The Ruinous Wrecking Crew
Legendary Creature — Human Villain · {X}{B}{R} · Black/Red commander
The Ruinous Wrecking Crew enters with X +1/+1 counters on it.
When The Ruinous Wrecking Crew enters, choose up to X —
• Discard a card, then draw a card.
• Target opponent loses 2 life.
• Destroy target token.
• Each player sacrifices a creature of their choice.
Build a The Ruinous Wrecking Crew deck →
What The Ruinous Wrecking Crew actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen The Ruinous Wrecking Crew enters, choose up to X —
What a The Ruinous Wrecking Crew deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 12× Life loss that is not combat damage — each opponent loses life, repeatably
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 15× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for The Ruinous Wrecking Crew
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Exile a permanent you control and return it — the button a value-ETB deck presses
- Eternal Acrobat Toast0 mana
- Conjurer's Closet5 mana
- Eldrazi Confluence4 mana
Life loss that is not combat damage — each opponent loses life, repeatably
- Zulaport Cutthroat2 mana
- Leechridden Swamp0 mana
- Marionette Apprentice2 mana
- The Meathook Massacre2 mana
- Mirkwood Bats4 mana
- Ayara, First of Locthwain3 mana
- Bastion of Remembrance3 mana
- Bontu's Monument3 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Bojuka Bog0 mana
- Chrome Mox0 mana
- Bloodfell Caves0 mana
- Cabaretti Courtyard0 mana
- Lotus Field0 mana
- Mortuary Mire0 mana
- Rakdos Carnarium0 mana
- Raucous Theater0 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Karn's Bastion0 mana
- Blightbelly Rat2 mana
- Contagion Clasp2 mana
- Drown in Ichor2 mana
- Yawgmoth, Thran Physician4 mana
- Glistening Sphere3 mana
- Staff of Compleation3 mana
- Sword of Truth and Justice3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Terminate2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
Answer a whole board at once
- Do or Die2 mana
- Force of Despair3 mana
- Blasphemous Act9 mana
- Accursed Marauder2 mana
- Bontu's Last Reckoning3 mana
- Innocent Blood1 mana
- Breaking Point3 mana
- Coils of the Medusa2 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
- Diabolic Intent2 mana
- Grim Tutor3 mana
- Liliana Vess // Liliana Vess0 mana
Refill your hand
- Skullclamp1 mana
- Orcish Bowmasters2 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- The One Ring4 mana
- Kederekt Parasite1 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Cryptothrall4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana