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The Spot, Living Portal

The Spot, Living Portal

Legendary Creature — Human Scientist Villain · {3}{W}{B} · Black/White commander

When The Spot enters, exile up to one target nonland permanent and up to one target nonland permanent card from a graveyard. When The Spot dies, put him on the bottom of his owner's library. If you do, return the exiled cards to their owners' hands.
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What The Spot, Living Portal actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a The Spot, Living Portal deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for The Spot, Living Portal

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Airbender Ascension2 mana
  2. Eldrazi Displacer3 mana
  3. Eternal Acrobat Toast0 mana
  4. Conjurer's Closet5 mana
  5. Distinguished Conjurer2 mana
  6. Felidar Guardian4 mana
  7. Restoration Angel4 mana
  8. Teleportation Circle4 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Bojuka Bog0 mana
  2. Chrome Mox0 mana
  3. Temple of Silence0 mana
  4. Cabaretti Courtyard0 mana
  5. Lotus Field0 mana
  6. Mortuary Mire0 mana
  7. Orzhov Basilica0 mana
  8. Riveteers Overlook0 mana

Sacrifice a creature for no mana, repeatably

  1. Phyrexian Tower0 mana
  2. High Market0 mana
  3. Lazotep Quarry0 mana
  4. Susur Secundi, Void Altar0 mana
  5. Scavenger's Talent1 mana
  6. Hostile Hostel // Creeping Inn0 mana
  7. Miren, the Moaning Well0 mana
  8. Fain, the Broker3 mana

Put your own cards into your graveyard as a resource

  1. Takenuma, Abandoned Mire0 mana
  2. Stitcher's Supplier1 mana
  3. Altar of Dementia2 mana
  4. Mindcrank2 mana
  5. Ripples of Undeath2 mana
  6. Codex Shredder1 mana
  7. Eden, Seat of the Sanctum0 mana
  8. Tomb Fortress0 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Defile1 mana
  4. Tragic Slip1 mana
  5. March of Otherworldly Light1 mana
  6. Infernal Grasp2 mana
  7. Flicker of Fate2 mana
  8. Fatal Push1 mana

Answer a whole board at once

  1. Final Showdown1 mana
  2. Vanquish the Horde8 mana
  3. Amalia Benavides Aguirre2 mana
  4. Do or Die2 mana
  5. Martyr's Cry2 mana
  6. Pest Control2 mana
  7. Force of Despair3 mana
  8. Split Up3 mana

Find the exact card the plan needs

  1. Entomb1 mana
  2. Demonic Tutor2 mana
  3. Diabolic Intent2 mana
  4. Vampiric Tutor1 mana
  5. Lively Dirge2 mana
  6. Imperial Seal1 mana
  7. Insatiable Avarice1 mana
  8. Diabolic Intent2 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Skullclamp1 mana
  3. Orcish Bowmasters2 mana
  4. Black Market Connections3 mana
  5. Braids, Arisen Nightmare3 mana
  6. Morbid Opportunist3 mana
  7. Phyrexian Arena3 mana
  8. Archivist of Oghma2 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Bastion Protector3 mana
  3. Greater Auramancy2 mana
  4. Codsworth, Handy Helper3 mana
  5. Cryptothrall4 mana
  6. Avacyn, Angel of Hope8 mana
  7. Coppercoat Vanguard2 mana
  8. General's Enforcer2 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing