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The Squadron Sinister

The Squadron Sinister

Legendary Creature — Human Villain · {5}{U}{R} · Red/Blue commander

Flying, haste Other Villains you control get +2/+2 and have flying and haste. Mayhem {3}{U}{R} (You may cast this card from your graveyard for {3}{U}{R} if you discarded it this turn. Timing rules still apply.)
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What The Squadron Sinister actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a The Squadron Sinister deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for The Squadron Sinister

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Secret Tunnel0 mana
  2. Crash Through1 mana
  3. Tetsuko Umezawa, Fugitive2 mana
  4. Irenicus's Vile Duplication4 mana
  5. Archetype of Aggression3 mana
  6. Frostcliff Siege3 mana
  7. Rhonas's Monument3 mana
  8. Thassa, God of the Sea3 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Chameleon, Master of Disguise4 mana
  2. Spider-Islanders4 mana
  3. Raging Goblinoids5 mana
  4. Abomination, World Ravager8 mana
  5. The Squadron Sinister7 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Lady Octopus, Inspired Inventor1 mana
  2. Electro, Assaulting Battery3 mana
  3. Aerial Doombot1 mana
  4. Kid Loki1 mana
  5. Chameleon, Master of Disguise4 mana
  6. Hobgoblin, Mantled Marauder2 mana
  7. Hydro-Man, Fluid Felon2 mana
  8. A.I.M. Synthoids2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Wild Magic Surge2 mana
  3. Pongify1 mana
  4. Rapid Hybridization1 mana
  5. Resculpt2 mana
  6. Suspend1 mana
  7. Snap2 mana
  8. Into the Flood Maw1 mana

Answer a whole board at once

  1. Blasphemous Act9 mana
  2. Displacement Wave2 mana
  3. Breaking Point3 mana
  4. Crack the Earth1 mana
  5. Filter Out3 mana
  6. Kozilek's Return3 mana
  7. Akki Blizzard-Herder2 mana
  8. Devastating Dreams2 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Reshape2 mana
  2. Mask of the Mimic1 mana
  3. Long-Term Plans3 mana
  4. Whir of Invention3 mana
  5. Merchant Scroll2 mana
  6. Mystical Tutor1 mana
  7. Muddle the Mixture2 mana
  8. Goblin Recruiter2 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Skullclamp1 mana
  3. Curiosity1 mana
  4. Wizard Class1 mana
  5. Rhystic Study3 mana
  6. Faerie Mastermind2 mana
  7. The One Ring4 mana
  8. Combat Research1 mana

Keep a permanent you control alive through removal

  1. Hexing Squelcher2 mana
  2. Cryptothrall4 mana
  3. Tekuthal, Inquiry Dominus4 mana
  4. Lost in the Maze2 mana
  5. Lightning Greaves2 mana
  6. Swiftfoot Boots2 mana
  7. Eldrazi Monument5 mana
  8. Commander's Plate1 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing