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The Squadron Sinister

The Squadron Sinister

Legendary Creature — Human Villain · {5}{U}{R} · Red/Blue commander

Flying, haste Other Villains you control get +2/+2 and have flying and haste. Mayhem {3}{U}{R} (You may cast this card from your graveyard for {3}{U}{R} if you discarded it this turn. Timing rules still apply.)
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What The Squadron Sinister actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a The Squadron Sinister deck needs

Plays as villain typal. What the commander asks of the other 99 — read from the card and checked by hand.

The The Squadron Sinister deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for The Squadron Sinister

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Tetsuko Umezawa, Fugitive2 mana
  2. Glaring Spotlight1 mana
  3. Wonder4 mana
  4. Reverse the Polarity3 mana
  5. Inquisitorial Rosette2 mana
  6. Archetype of Imagination6 mana
  7. Crash Through1 mana
  8. Eldrazi Monument5 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Lady Octopus, Inspired Inventor1 mana
  2. Electro, Assaulting Battery3 mana
  3. Aerial Doombot1 mana
  4. Kid Loki1 mana
  5. Chameleon, Master of Disguise4 mana
  6. Hobgoblin, Mantled Marauder2 mana
  7. Hydro-Man, Fluid Felon2 mana
  8. A.I.M. Synthoids2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Wild Magic Surge2 mana
  3. Pongify1 mana
  4. Rapid Hybridization1 mana
  5. Resculpt2 mana
  6. Crush1 mana
  7. Umezawa's Jitte2 mana
  8. Jilt2 mana

Find the exact card the plan needs

  1. Reshape2 mana
  2. Mask of the Mimic1 mana
  3. Long-Term Plans3 mana
  4. Whir of Invention3 mana
  5. Merchant Scroll2 mana
  6. Mystical Tutor1 mana
  7. Muddle the Mixture2 mana
  8. Personal Tutor1 mana

Answer a spell or ability before it resolves

  1. Mindbreak Trap4 mana
  2. Fierce Guardianship3 mana
  3. Force of Negation3 mana
  4. Force of Will5 mana
  5. Flare of Denial3 mana
  6. Pact of Negation0 mana
  7. An Offer You Can't Refuse1 mana
  8. Arcane Denial2 mana

Answer a whole board at once

  1. Blasphemous Act9 mana
  2. Chain Reaction4 mana
  3. Street Spasm1 mana
  4. Desynchronization4 mana
  5. Wave Goodbye4 mana
  6. Whelming Wave4 mana
  7. Consuming Tide4 mana
  8. Selective Obliteration5 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Ragavan, Nimble Pilferer1 mana
  3. Skullclamp1 mana
  4. Curiosity1 mana
  5. Wizard Class1 mana
  6. Herald's Horn3 mana
  7. Professional Face-Breaker3 mana
  8. Rhystic Study3 mana

Keep a permanent you control alive through removal

  1. Hexing Squelcher2 mana
  2. Lost in the Maze2 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Eldrazi Monument5 mana
  6. Commander's Plate1 mana
  7. Mithril Coat3 mana
  8. Akroma's Memorial7 mana

Get ahead on mana

  1. Sol Ring1 mana
  2. Izzet Signet2 mana
  3. Palladium Myr3 mana
  4. Worn Powerstone3 mana
  5. Chrome Mox0 mana
  6. Everflowing Chalice0 mana
  7. Mox Diamond0 mana
  8. Mana Vault1 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing