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The Tenth Doctor

The Tenth Doctor

Legendary Creature — Time Lord Doctor · {3}{U}{R} · Red/Blue commander

Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)
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What The Tenth Doctor actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a The Tenth Doctor deck needs

Plays as suspend. What the commander asks of the other 99 — read from the card and checked by hand.

The The Tenth Doctor deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for The Tenth Doctor

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Kozilek's Unsealing3 mana
  2. Replicating Ring3 mana
  3. Omarthis, Ghostfire Initiate0 mana
  4. Andúril, Flame of the West3 mana
  5. Hanweir Garrison3 mana
  6. Sarkhan, Fireblood3 mana
  7. Field of the Dead0 mana
  8. Fountainport0 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Wild Magic Surge2 mana
  3. Pongify1 mana
  4. Rapid Hybridization1 mana
  5. Resculpt2 mana
  6. Crush1 mana
  7. Umezawa's Jitte2 mana
  8. Jilt2 mana

Find the exact card the plan needs

  1. Reshape2 mana
  2. Mask of the Mimic1 mana
  3. Long-Term Plans3 mana
  4. Whir of Invention3 mana
  5. Merchant Scroll2 mana
  6. Mystical Tutor1 mana
  7. Muddle the Mixture2 mana
  8. Personal Tutor1 mana

Answer a spell or ability before it resolves

  1. Mindbreak Trap4 mana
  2. Fierce Guardianship3 mana
  3. Force of Negation3 mana
  4. Force of Will5 mana
  5. Flare of Denial3 mana
  6. Pact of Negation0 mana
  7. An Offer You Can't Refuse1 mana
  8. Arcane Denial2 mana

Answer a whole board at once

  1. Blasphemous Act9 mana
  2. Chain Reaction4 mana
  3. Street Spasm1 mana
  4. Desynchronization4 mana
  5. Wave Goodbye4 mana
  6. Whelming Wave4 mana
  7. Consuming Tide4 mana
  8. Selective Obliteration5 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Ragavan, Nimble Pilferer1 mana
  3. Skullclamp1 mana
  4. Curiosity1 mana
  5. Wizard Class1 mana
  6. Professional Face-Breaker3 mana
  7. Rhystic Study3 mana
  8. Faerie Mastermind2 mana

Keep a permanent you control alive through removal

  1. Hexing Squelcher2 mana
  2. Lost in the Maze2 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Eldrazi Monument5 mana
  6. Commander's Plate1 mana
  7. Mithril Coat3 mana
  8. Akroma's Memorial7 mana

Get ahead on mana

  1. Sol Ring1 mana
  2. Izzet Signet2 mana
  3. Palladium Myr3 mana
  4. Worn Powerstone3 mana
  5. Chrome Mox0 mana
  6. Everflowing Chalice0 mana
  7. Mox Diamond0 mana
  8. Mana Vault1 mana

Expensive on paper, cheap to actually cast — the flip payoff for a mana-value damage trigger

  1. Blasphemous Act9 mana
  2. City on Fire8 mana
  3. Dig Through Time8 mana
  4. Excalibur, Sword of Eden12 mana
  5. Treasure Cruise8 mana
  6. Ancient Stone Idol10 mana
  7. Cavern-Hoard Dragon9 mana
  8. Emrakul, the Promised End13 mana

Combos with The Tenth Doctor

Known combos from Commander Spellbook that The Tenth Doctor is a piece of, and how many decks list them.

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing