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The Thing

The Thing

Legendary Creature — Human Hero · {5}{G} · Green/Red/Blue/White commander

Trample At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing. Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control.
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What The Thing actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a The Thing deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for The Thing

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Garruk's Uprising3 mana
  2. Secret Tunnel0 mana
  3. Akroma's Will4 mana
  4. Crash Through1 mana
  5. Delney, Streetwise Lookout3 mana
  6. Kodama of the West Tree3 mana
  7. Duskshell Crawler2 mana
  8. Herd Heirloom2 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Bristly Bill, Spine Sower2 mana
  2. Okaun, Eye of Chaos // Okaun, Eye of Chaos0 mana
  3. Primordial Hydra2 mana
  4. Tifa Lockhart2 mana
  5. Voracious Hydra2 mana
  6. Mossborn Hydra3 mana
  7. Twinferno2 mana
  8. Fireshrieker3 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Chasm Skulker3 mana
  2. Dalkovan Encampment0 mana
  3. Anim Pakal, Thousandth Moon3 mana
  4. Elenda's Hierophant3 mana
  5. Hornet Nest3 mana
  6. Kozilek's Unsealing3 mana
  7. Pashalik Mons3 mana
  8. Esika's Chariot4 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Karn's Bastion0 mana
  2. Bristly Bill, Spine Sower2 mana
  3. Cankerbloom2 mana
  4. Ripples of Potential2 mana
  5. Thrummingbird2 mana
  6. Thirsting Roots1 mana
  7. Evolution Sage3 mana
  8. Mossborn Hydra3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Reality Shift2 mana
  4. Wild Magic Surge2 mana
  5. Pongify1 mana
  6. Rapid Hybridization1 mana
  7. Resculpt2 mana
  8. March of Otherworldly Light1 mana

Answer a whole board at once

  1. Final Showdown1 mana
  2. Vanquish the Horde8 mana
  3. Martyr's Cry2 mana
  4. Split Up3 mana
  5. Blasphemous Act9 mana
  6. Cathedral Membrane2 mana
  7. Citywide Bust3 mana
  8. Displacement Wave2 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Neoform2 mana
  4. Celestial Reunion1 mana
  5. Worldly Tutor1 mana
  6. Reshape2 mana
  7. March of Burgeoning Life1 mana
  8. Mask of the Mimic1 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Mystic Remora1 mana
  3. Skullclamp1 mana
  4. Curiosity1 mana
  5. Wizard Class1 mana
  6. Garruk's Uprising3 mana
  7. Rhystic Study3 mana
  8. Archivist of Oghma2 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing