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The Unagi of Kyoshi Island

The Unagi of Kyoshi Island

Legendary Creature — Serpent · {3}{U}{U} · Blue commander

Flash Ward—Waterbend {4}. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}. They can tap their artifacts and creatures to help. Each one pays for {1}.) Whenever an opponent draws their second card each turn, you draw two cards.
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What The Unagi of Kyoshi Island actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a The Unagi of Kyoshi Island deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for The Unagi of Kyoshi Island

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Secret Tunnel0 mana
  2. Tetsuko Umezawa, Fugitive2 mana
  3. Irenicus's Vile Duplication4 mana
  4. Rhonas's Monument3 mana
  5. Thassa, God of the Sea3 mana
  6. Galerider Sliver1 mana
  7. Glaring Spotlight1 mana
  8. Mothdust Changeling1 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Katara, Bending Prodigy3 mana
  2. Benevolent River Spirit2 mana
  3. North Pole Patrol3 mana
  4. The Legend of Kuruk // Avatar Kuruk4 mana
  5. Yue, the Moon Spirit4 mana
  6. Flexible Waterbender4 mana
  7. The Legend of Kuruk // Avatar Kuruk4 mana
  8. The Unagi of Kyoshi Island5 mana

Make opponents draw — for a commander that punishes their draw, the punishment is the deck's damage source

  1. Faerie Mastermind2 mana
  2. Scrawling Crawler3 mana
  3. Struggle for Project Purity4 mana
  4. Howling Golem3 mana
  5. Storm Fleet Negotiator3 mana
  6. Kumena's Awakening4 mana
  7. Arcane Artisan3 mana
  8. Saltwater Stalwart4 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Skullclamp1 mana
  3. Curiosity1 mana
  4. Wizard Class1 mana
  5. Rhystic Study3 mana
  6. Faerie Mastermind2 mana
  7. The One Ring4 mana
  8. Combat Research1 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Pongify1 mana
  3. Rapid Hybridization1 mana
  4. Resculpt2 mana
  5. Suspend1 mana
  6. Snap2 mana
  7. Into the Flood Maw1 mana
  8. Planar Incision2 mana

Answer a whole board at once

  1. Displacement Wave2 mana
  2. Filter Out3 mana
  3. Aligned Hedron Network4 mana
  4. Coercive Portal4 mana
  5. Whelming Wave4 mana
  6. Consuming Tide4 mana
  7. Llawan, Cephalid Empress4 mana
  8. Part the Veil4 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Reshape2 mana
  2. Mask of the Mimic1 mana
  3. Long-Term Plans3 mana
  4. Whir of Invention3 mana
  5. Merchant Scroll2 mana
  6. Mystical Tutor1 mana
  7. Muddle the Mixture2 mana
  8. Personal Tutor1 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing