Arcane Foundry › Commanders › The Ur-Dragon
The Ur-Dragon
Legendary Creature — Dragon Avatar · {4}{W}{U}{B}{R}{G} · Black/Green/Red/Blue/White commander
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
Build a The Ur-Dragon deck →
What The Ur-Dragon actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
- Static ability · cost_reductionEminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.
- Keyword · flyingflying
- Keyword · eminenceeminence
What a The Ur-Dragon deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 4× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 16× A cheap spell of any kind — casts per turn are the engine for an unrestricted cast trigger
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 14× Expensive on paper, cheap to actually cast — the flip payoff for a mana-value damage trigger
- 10× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
Best cards for The Ur-Dragon
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Garruk's Uprising3 mana
- Secret Tunnel0 mana
- Dragon Tempest2 mana
- Akroma's Will4 mana
- Crash Through1 mana
- Delney, Streetwise Lookout3 mana
- Kodama of the West Tree3 mana
- Herd Heirloom2 mana
A cheap spell of any kind — casts per turn are the engine for an unrestricted cast trigger
- Everflowing Chalice0 mana
- Walking Ballista0 mana
- Hangarback Walker0 mana
- Mishra's Bauble0 mana
- Profane Tutor0 mana
- Sol Talisman0 mana
- Tormod's Crypt0 mana
- Urza's Bauble0 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Sidar Jabari of Zhalfir4 mana
- The Ur-Dragon9 mana
- Arahbo, Roar of the World5 mana
- Inalla, Archmage Ritualist5 mana
- Edgar Markov6 mana
Expensive on paper, cheap to actually cast — the flip payoff for a mana-value damage trigger
- Blasphemous Act9 mana
- The Great Henge9 mana
- City on Fire8 mana
- Dig Through Time8 mana
- Excalibur, Sword of Eden12 mana
- Ghalta, Primal Hunger12 mana
- Treasure Cruise8 mana
- Vanquish the Horde8 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Chasm Skulker3 mana
- Dalkovan Encampment0 mana
- Anim Pakal, Thousandth Moon3 mana
- Elenda's Hierophant3 mana
- Hornet Nest3 mana
- Kozilek's Unsealing3 mana
- Pashalik Mons3 mana
- Caesar, Legion's Emperor4 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Dragonlord Atarka // Dragonlord Atarka0 mana
- Dragonlord Dromoka // Dragonlord Dromoka0 mana
- Dragonlord Kolaghan // Dragonlord Kolaghan0 mana
- Dragonlord Ojutai // Dragonlord Ojutai0 mana
- Dragonlord Silumgar // Dragonlord Silumgar0 mana
- Shivan Devastator1 mana
- Slumbering Dragon1 mana
- Deceptive Frostkite2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Amalia Benavides Aguirre2 mana
- Do or Die2 mana
- Martyr's Cry2 mana
- Pest Control2 mana
- Force of Despair3 mana
- Split Up3 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana