Arcane Foundry › Commanders › The Valeyard
The Valeyard
Legendary Creature — Time Lord Noble · {2}{U}{B}{R} · Black/Red/Blue commander
If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)
While voting, you may vote an additional time.
Build a The Valeyard deck →
What The Valeyard actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- AbilityIf an opponent would face a villainous choice, they face that choice an additional time.
- AbilityWhile voting, you may vote an additional time.
What a The Valeyard deck needs
Plays as villainous choice. What the commander asks of the other 99 — read from the card and checked by hand.
- villainous-choice and voting cards (opponents face each choice twice; you vote an extra time)
The The Valeyard deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 20× A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
- 8× Punishes the opponents' own actions — casting, drawing, searching, attacking cost them
Best cards for The Valeyard
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
- Crashing Drawbridge2 mana
- Bontu's Monument3 mana
- Oketra's Monument3 mana
- Vito, Thorn of the Dusk Rose3 mana
- Artist's Talent2 mana
- Goro-Goro, Disciple of Ryusei2 mana
- Nightscape Familiar2 mana
- Roiling Vortex2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
- Suspend1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Bontu's Last Reckoning3 mana
- Street Spasm1 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
Refill your hand
- Mystic Remora1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
Get ahead on mana
- Sol Ring1 mana
- Dimir Signet2 mana
- Izzet Signet2 mana
- Rakdos Signet2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
Punishes the opponents' own actions — casting, drawing, searching, attacking cost them
- Faerie Mastermind2 mana
- Kederekt Parasite1 mana
- Vexing Bauble1 mana
- Scrawling Crawler3 mana
- Razorkin Needlehead2 mana
- Roiling Vortex2 mana
- Sheoldred, the Apocalypse4 mana
- Scytheclaw Raptor3 mana