Arcane Foundry › Commanders › The Wandering Minstrel
The Wandering Minstrel
Legendary Creature — Human Bard · {G}{U} · Black/Green/Red/Blue/White commander
Lands you control enter untapped.
The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors.
{3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.
Build a The Wandering Minstrel deck →
What The Wandering Minstrel actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · beginning_of_combatAt the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors.
- Activated ability{3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.
What a The Wandering Minstrel deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 8× A team pump that actually pumps tokens
- 24× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 7× Actually remove one problem permanent — preventing its damage is not removing it
- 2× Answer a whole board at once
- 3× Answer a spell or ability before it resolves
- 10× Find the exact card the plan needs
- 8× Refill your hand
- 3× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for The Wandering Minstrel
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A team pump that actually pumps tokens
- Intangible Virtue2 mana
- Caretaker's Talent3 mana
- Inspiring Leader3 mana
- Pollen-Shield Hare // Hare Raising2 mana
- Prava of the Steel Legion3 mana
- Hildibrand Manderville // Gentleman's Rise2 mana
- Hildibrand Manderville // Gentleman's Rise2 mana
- Mite Overseer4 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Chasm Skulker3 mana
- Dalkovan Encampment0 mana
- Anim Pakal, Thousandth Moon3 mana
- Elenda's Hierophant3 mana
- Hornet Nest3 mana
- Kozilek's Unsealing3 mana
- Pashalik Mons3 mana
- Caesar, Legion's Emperor4 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Amalia Benavides Aguirre2 mana
- Do or Die2 mana
- Martyr's Cry2 mana
- Pest Control2 mana
- Force of Despair3 mana
- Split Up3 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Green Sun's Zenith1 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
- Diabolic Intent2 mana
- Nature's Rhythm2 mana
Refill your hand
- Esper Sentinel1 mana
- Mystic Remora1 mana
- Skullclamp1 mana
- Orcish Bowmasters2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Hexing Squelcher2 mana
- Innkeeper's Talent2 mana
- Bastion Protector3 mana
- Gold-Forged Thopteryx2 mana
- Greater Auramancy2 mana
- Sterling Grove2 mana
- Codsworth, Handy Helper3 mana
Get ahead on mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Birds of Paradise1 mana
- Crop Rotation1 mana
- Delighted Halfling1 mana