Arcane Foundry › Commanders › The Warring Triad
The Warring Triad
Legendary Artifact Creature — God · {3} · Colorless commander
Flying, trample, haste
As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature.
{T}, Mill a card: Target player adds one mana of any color.
Build a The Warring Triad deck →
What The Warring Triad actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{T}, Mill a card: Target player adds one mana of any color.
- Keyword · flyingflying
- Keyword · hastehaste
- Keyword · trampletrample
- Keyword · millmill
What a The Warring Triad deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 12× Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- 6× Keep a permanent you control alive through removal
- 6× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
Best cards for The Warring Triad
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Super State7 mana
- Lavaspur Boots1 mana
- Sting, the Glinting Dagger2 mana
- Krang, Utrom Warlord9 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Sword of Feast and Famine3 mana
- Amulet of Vigor1 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Genji Glove5 mana
- Honor-Worn Shaku3 mana
- Tiller Engine2 mana
- Sword of the Paruns4 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Millikin2 mana
- Excavated Wall1 mana
- The Warring Triad3 mana
- Relic Golem3 mana
- Reito Sentinel3 mana
- Watcher of the Wayside3 mana
- Flint Golem4 mana
Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- Basilisk Collar1 mana
- Skullclamp1 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Sword of the Animist2 mana
- Shadowspear1 mana
- Paradise Mantle0 mana
- Trailblazer's Boots2 mana
Keep a permanent you control alive through removal
- Cryptothrall4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Put your own cards into your graveyard as a resource
- Altar of Dementia2 mana
- Mindcrank2 mana
- Codex Shredder1 mana
- Eden, Seat of the Sanctum0 mana
- Trenchpost0 mana
- Mesmeric Orb2 mana
- Millikin2 mana
- Perpetual Timepiece2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Kozilek's Command2 mana
- Warping Wail2 mana
- Null Elemental Blast1 mana
- Getaway Car3 mana
- Eldrazi Confluence4 mana
- Voyager Staff1 mana
Answer a whole board at once
- Aligned Hedron Network4 mana
- Coercive Portal4 mana
- Worldslayer5 mana
- Nevinyrral's Disk4 mana
- Apocalypse Chime2 mana
- All Is Dust7 mana
- Trailblazer's Torch4 mana
- False Floor4 mana
Find the exact card the plan needs
- Myr Kinsmith4 mana
- Shield-Wall Sentinel4 mana
- Skyship Weatherlight4 mana
- Moonsilver Key2 mana
- Pattern Matcher4 mana
- Shrine Steward5 mana
- Myr Turbine5 mana
- Self-Assembler5 mana