Arcane Foundry › Commanders › The Warring Triad
The Warring Triad
Legendary Artifact Creature — God · {3} · Colorless commander
Flying, trample, haste
As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature.
{T}, Mill a card: Target player adds one mana of any color. (Activate only as an instant.)
Build a The Warring Triad deck →
What The Warring Triad actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{T}, Mill a card: Target player adds one mana of any color.
- Keyword · flyingflying
- Keyword · trampletrample
- Keyword · hastehaste
- AbilityAs long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature.
What a The Warring Triad deck needs
Plays as graveyard. What the commander asks of the other 99 — read from the card and checked by hand.
- self-mill to eight cards (it is a creature only with eight or more cards in your graveyard)
- graveyard payoffs for what the tap mills
The The Warring Triad deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 12× Put your own cards into your graveyard as a resource
- 9× Keep a permanent you control alive through removal
- 8× Get your board back after a wipe
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 4× Put a chosen card from your library into your graveyard — the reanimator's tutor (Entomb, Buried Alive)
- 3× Lets YOU discard on demand — looting, rummaging, discard costs — for a commander that rewards your own discards
- 4× Actually remove one problem permanent — preventing its damage is not removing it
- 8× Find the exact card the plan needs
Best cards for The Warring Triad
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put your own cards into your graveyard as a resource
- Eden, Seat of the Sanctum0 mana
- Sequestered Stash0 mana
- Excavated Wall1 mana
- Shard of Broken Glass1 mana
- Wand of Vertebrae1 mana
- Ghoulcaller's Bell1 mana
- Perpetual Timepiece2 mana
- Millikin2 mana
Keep a permanent you control alive through removal
- Eldritch Immunity1 mana
- Manhole Cover2 mana
- Not of This World7 mana
- Plaza of Heroes0 mana
- Tower of the Magistrate0 mana
- Smoke Bomb3 mana
- Lavaspur Boots1 mana
- Glaring Spotlight1 mana
Get your board back after a wipe
- Grimoire of the Dead4 mana
- Resurrection Orb2 mana
- Nim Deathmantle2 mana
- Scythe of the Wretched2 mana
- Oathkeeper, Takeno's Daisho3 mana
- Yggdrasil, Rebirth Engine3 mana
- Heart-Shaped Herb4 mana
- Shuri's Fabricator4 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Super-Adaptoid2 mana
- Embermouth Sentinel2 mana
- Cartographer's Companion3 mana
- Searchlight Companion3 mana
- Dutiful Replicator3 mana
- Skyscanner3 mana
- Clockwork Servant3 mana
- News Helicopter3 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Sword of the Paruns4 mana
- Genji Glove5 mana
- The Moment2 mana
- Magewright's Stone2 mana
- Jandor's Saddlebags2 mana
- Lapis Lazuli Talisman2 mana
Lets YOU discard on demand — looting, rummaging, discard costs — for a commander that rewards your own discards
- Villainous Hideout0 mana
- Fomori Vault0 mana
- Avishkar Raceway0 mana
- Bazaar of Baghdad0 mana
- Geier Reach Sanitarium0 mana
- Key to the Side-Door1 mana
- Currency Converter1 mana
- Bag of Holding1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Titan's Presence3 mana
- Null Elemental Blast1 mana
- Retributive Wand3 mana
- Invasion of Ravnica // Guildpact Paragon5 mana
- Introduction to Annihilation5 mana
- Culling Scales3 mana
- Bladegriff Prototype5 mana
- Clay Golem4 mana
Find the exact card the plan needs
- Moonsilver Key2 mana
- Shrine Steward5 mana
- Self-Assembler5 mana
- Pyre of Heroes2 mana
- Tamiyo's Journal5 mana
- Conduit of Ruin6 mana
- Citanul Flute5 mana
- Kuldotha Forgemaster5 mana