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The Warring Triad

The Warring Triad

Legendary Artifact Creature — God · {3} · Colorless commander

Flying, trample, haste As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature. {T}, Mill a card: Target player adds one mana of any color.
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What The Warring Triad actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a The Warring Triad deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for The Warring Triad

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Thousand-Year Elixir3 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Akroma's Memorial7 mana
  5. Super State7 mana
  6. Lavaspur Boots1 mana
  7. Sting, the Glinting Dagger2 mana
  8. Krang, Utrom Warlord9 mana

Untap the commander so the tap ability is an engine, not a one-shot

  1. Sword of Feast and Famine3 mana
  2. Amulet of Vigor1 mana
  3. Sting, the Glinting Dagger2 mana
  4. Umbral Mantle3 mana
  5. Genji Glove5 mana
  6. Honor-Worn Shaku3 mana
  7. Tiller Engine2 mana
  8. Sword of the Paruns4 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Millikin2 mana
  2. Excavated Wall1 mana
  3. The Warring Triad3 mana
  4. Relic Golem3 mana
  5. Reito Sentinel3 mana
  6. Watcher of the Wayside3 mana
  7. Flint Golem4 mana

Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of

  1. Basilisk Collar1 mana
  2. Skullclamp1 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Sword of the Animist2 mana
  6. Shadowspear1 mana
  7. Paradise Mantle0 mana
  8. Trailblazer's Boots2 mana

Keep a permanent you control alive through removal

  1. Cryptothrall4 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Eldrazi Monument5 mana
  5. Commander's Plate1 mana
  6. Mithril Coat3 mana
  7. Akroma's Memorial7 mana
  8. The Walls of Ba Sing Se8 mana

Put your own cards into your graveyard as a resource

  1. Altar of Dementia2 mana
  2. Mindcrank2 mana
  3. Codex Shredder1 mana
  4. Eden, Seat of the Sanctum0 mana
  5. Trenchpost0 mana
  6. Mesmeric Orb2 mana
  7. Millikin2 mana
  8. Perpetual Timepiece2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Umezawa's Jitte2 mana
  2. Titan's Presence3 mana
  3. Kozilek's Command2 mana
  4. Warping Wail2 mana
  5. Null Elemental Blast1 mana
  6. Getaway Car3 mana
  7. Eldrazi Confluence4 mana
  8. Voyager Staff1 mana

Answer a whole board at once

  1. Aligned Hedron Network4 mana
  2. Coercive Portal4 mana
  3. Worldslayer5 mana
  4. Nevinyrral's Disk4 mana
  5. Apocalypse Chime2 mana
  6. All Is Dust7 mana
  7. Trailblazer's Torch4 mana
  8. False Floor4 mana

Find the exact card the plan needs

  1. Myr Kinsmith4 mana
  2. Shield-Wall Sentinel4 mana
  3. Skyship Weatherlight4 mana
  4. Moonsilver Key2 mana
  5. Pattern Matcher4 mana
  6. Shrine Steward5 mana
  7. Myr Turbine5 mana
  8. Self-Assembler5 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing