Arcane Foundry › Commanders › The Watcher in the Water
The Watcher in the Water
Legendary Creature — Kraken · {3}{U}{U} · Blue commander
The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
Build a The Watcher in the Water deck →
What The Watcher in the Water actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · drawWhenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
- Triggered ability · deathWhenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
- AbilityThe Watcher in the Water enters tapped with nine stun counters on it.
What a The Watcher in the Water deck needs
Plays as kraken typal. What the commander asks of the other 99 — read from the card and checked by hand.
- draw on opponents' turns — instant-speed draw (each draw makes a Tentacle)
- sacrifice outlets for the Tentacles
- Krakens
The The Watcher in the Water deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 4× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 4× A team pump that actually pumps tokens
- 4× Sacrifice a creature for no mana, repeatably
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Answer a spell or ability before it resolves
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for The Watcher in the Water
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Tetsuko Umezawa, Fugitive2 mana
- Glaring Spotlight1 mana
- Wonder4 mana
- Reverse the Polarity3 mana
- Inquisitorial Rosette2 mana
- Archetype of Imagination6 mana
- Eldrazi Monument5 mana
- Akroma's Memorial7 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Nadir Kraken3 mana
- Thing in the Ice // Awoken Horror2 mana
- Kraken Hatchling1 mana
- Hullbreaker Horror7 mana
- Reservoir Kraken4 mana
- Scourge of Fleets7 mana
- Monstrosity of the Lake5 mana
- Stormsurge Kraken5 mana
A team pump that actually pumps tokens
- Patchwork Banner3 mana
- Heraldic Banner3 mana
- Adaptive Automaton3 mana
- Chief of the Foundry3 mana
- Icon of Ancestry3 mana
- Master of Etherium3 mana
- Banner of Kinship5 mana
- Vanquisher's Banner5 mana
Sacrifice a creature for no mana, repeatably
- Altar of Dementia2 mana
- Spawning Pit2 mana
- Ashnod's Altar3 mana
- Phyrexian Altar3 mana
- High Market0 mana
- Lazotep Quarry0 mana
- Witch's Oven1 mana
- Culling Dais2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Icy Prison2 mana
- Kozilek's Command2 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Mystical Tutor1 mana
- Muddle the Mixture2 mana
- Personal Tutor1 mana
Answer a whole board at once
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Selective Obliteration5 mana
- Evacuation5 mana
- Perplexing Test5 mana
- Raise the Palisade5 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Herald's Horn3 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana
- The One Ring4 mana
Combos with The Watcher in the Water
Known combos from Commander Spellbook that The Watcher in the Water is a piece of, and how many decks list them.
- The Watcher in the Water + Kindred Discovery1,728 decks
- The Watcher in the Water + Verity Circle + Junk Winder1,033 decks
- The Watcher in the Water + Unctus, Grand Metatect806 decks
- The Watcher in the Water + Symmetry Matrix + Ashnod's Altar542 decks
- The Watcher in the Water + Marneus Calgar456 decks
- The Watcher in the Water + Sage Of The Falls380 decks