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The Wise Mothman

The Wise Mothman

Legendary Creature — Insect Mutant · {1}{B}{G}{U} · Black/Green/Blue commander

Flying Whenever The Wise Mothman enters or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
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What The Wise Mothman actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a The Wise Mothman deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for The Wise Mothman

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Displacer Kitten4 mana
  2. Eternal Acrobat Toast0 mana
  3. Conjurer's Closet5 mana
  4. Nephalia Smuggler1 mana
  5. Y'shtola Rhul6 mana
  6. Lilysplash Mentor4 mana
  7. Escape Protocol2 mana
  8. Gandalf, Shadow's Foe7 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Chasm Skulker3 mana
  2. Hornet Nest3 mana
  3. Kozilek's Unsealing3 mana
  4. Endless Ranks of the Dead4 mana
  5. Esika's Chariot4 mana
  6. Lathril, Blade of the Elves4 mana
  7. Trendy Circus Pirate0 mana
  8. Myr Battlesphere7 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Bojuka Bog0 mana
  2. Chrome Mox0 mana
  3. Mystic Sanctuary0 mana
  4. Simic Growth Chamber0 mana
  5. Temple of Mystery0 mana
  6. Cabaretti Courtyard0 mana
  7. Dimir Aqueduct0 mana
  8. Dismal Backwater0 mana

Put your own cards into your graveyard as a resource

  1. Takenuma, Abandoned Mire0 mana
  2. Stitcher's Supplier1 mana
  3. Aftermath Analyst2 mana
  4. Altar of Dementia2 mana
  5. Brain Freeze2 mana
  6. Mindcrank2 mana
  7. Ripples of Undeath2 mana
  8. Codex Shredder1 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Karn's Bastion0 mana
  2. Bristly Bill, Spine Sower2 mana
  3. Cankerbloom2 mana
  4. Ripples of Potential2 mana
  5. Thrummingbird2 mana
  6. Thirsting Roots1 mana
  7. Evolution Sage3 mana
  8. Mossborn Hydra3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Reality Shift2 mana
  3. Pongify1 mana
  4. Rapid Hybridization1 mana
  5. Resculpt2 mana
  6. Defile1 mana
  7. Tragic Slip1 mana
  8. Suspend1 mana

Answer a whole board at once

  1. Do or Die2 mana
  2. Force of Despair3 mana
  3. Displacement Wave2 mana
  4. Accursed Marauder2 mana
  5. Bontu's Last Reckoning3 mana
  6. Innocent Blood1 mana
  7. Coils of the Medusa2 mana
  8. Forced March3 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Entomb1 mana
  2. Demonic Tutor2 mana
  3. Diabolic Intent2 mana
  4. Vampiric Tutor1 mana
  5. Lively Dirge2 mana
  6. Green Sun's Zenith1 mana
  7. Imperial Seal1 mana
  8. Insatiable Avarice1 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing