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Thorin, Company's Leader

Thorin, Company's Leader

Legendary Creature — Dwarf Warrior · {4}{R} · Red commander

Whenever a Dwarf you control deals combat damage to a player or battle, create two Treasure tokens. {10}: Creatures you control gain double strike until end of turn.
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What Thorin, Company's Leader actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Thorin, Company's Leader deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Thorin, Company's Leader

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Make the commander connect — a body that never deals combat damage never triggers

  1. Archetype of Aggression3 mana
  2. Eldrazi Monument5 mana
  3. Colossus Hammer1 mana
  4. Shadowspear1 mana
  5. Goblin War Drums3 mana
  6. Akroma's Memorial7 mana
  7. Chronicle of Victory6 mana
  8. Super State7 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Ragavan, Nimble Pilferer1 mana
  2. Impulsive Pilferer1 mana
  3. Academy Manufactor3 mana
  4. Professional Face-Breaker3 mana
  5. Okaun, Eye of Chaos // Okaun, Eye of Chaos0 mana
  6. Magda, Brazen Outlaw2 mana
  7. Magda, the Hoardmaster2 mana
  8. Reckless Lackey1 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Erebor Flamesmith2 mana
  2. Magda, Brazen Outlaw2 mana
  3. Magda, the Hoardmaster2 mana
  4. Storm-Kiln Artist4 mana
  5. Bloodfire Dwarf1 mana
  6. Dwarven Armorer1 mana
  7. Dwarven Grunt1 mana
  8. Dwarven Mauler1 mana

A team pump that actually pumps tokens

  1. Nesting Grounds0 mana
  2. Patchwork Banner3 mana
  3. Castle Embereth0 mana
  4. Fire Nation Palace0 mana
  5. Crashing Drawbridge2 mana
  6. Hexing Squelcher2 mana
  7. Crash Through1 mana
  8. Eldritch Immunity1 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Wild Magic Surge2 mana
  2. Crush1 mana
  3. Umezawa's Jitte2 mana
  4. Titan's Presence3 mana
  5. Abrade2 mana
  6. Untimely Malfunction2 mana
  7. Chaos Warp3 mana
  8. Kozilek's Command2 mana

Answer a whole board at once

  1. Blasphemous Act9 mana
  2. Breaking Point3 mana
  3. Crack the Earth1 mana
  4. Kozilek's Return3 mana
  5. Akki Blizzard-Herder2 mana
  6. Devastating Dreams2 mana
  7. Tectonic Break2 mana
  8. Tremble2 mana

Find the exact card the plan needs

  1. Goblin Recruiter2 mana
  2. Imperial Recruiter3 mana
  3. Dragon's Approach3 mana
  4. Magda, Brazen Outlaw2 mana
  5. Flamekin Harbinger1 mana
  6. Goblin Matron3 mana
  7. Sarkhan's Triumph3 mana
  8. Dwarven Recruiter3 mana

Refill your hand

  1. Skullclamp1 mana
  2. The One Ring4 mana
  3. Pip-Boy 30001 mana
  4. Sticky Fingers1 mana
  5. Vexing Bauble1 mana
  6. Artist's Talent2 mana
  7. Fear of Missing Out2 mana
  8. Key to the City2 mana

Keep a permanent you control alive through removal

  1. Hexing Squelcher2 mana
  2. Cryptothrall4 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Eldrazi Monument5 mana
  6. Commander's Plate1 mana
  7. Mithril Coat3 mana
  8. Akroma's Memorial7 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing