Arcane FoundryCommanders › Tiamat

Tiamat

Tiamat

Legendary Creature — Dragon God · {2}{W}{U}{B}{R}{G} · Black/Green/Red/Blue/White commander

Flying When Tiamat enters, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
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What Tiamat actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Tiamat deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Tiamat

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Garruk's Uprising3 mana
  2. Secret Tunnel0 mana
  3. Dragon Tempest2 mana
  4. Akroma's Will4 mana
  5. Crash Through1 mana
  6. Delney, Streetwise Lookout3 mana
  7. Kodama of the West Tree3 mana
  8. Herd Heirloom2 mana

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Airbender Ascension2 mana
  2. Displacer Kitten4 mana
  3. Eldrazi Displacer3 mana
  4. Soulherder3 mana
  5. Eternal Acrobat Toast0 mana
  6. Conjurer's Closet5 mana
  7. Distinguished Conjurer2 mana
  8. Brago, King Eternal4 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Dragonlord Atarka // Dragonlord Atarka0 mana
  2. Dragonlord Dromoka // Dragonlord Dromoka0 mana
  3. Dragonlord Kolaghan // Dragonlord Kolaghan0 mana
  4. Dragonlord Ojutai // Dragonlord Ojutai0 mana
  5. Dragonlord Silumgar // Dragonlord Silumgar0 mana
  6. Shivan Devastator1 mana
  7. Slumbering Dragon1 mana
  8. Deceptive Frostkite2 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Bojuka Bog0 mana
  2. Chrome Mox0 mana
  3. Mystic Sanctuary0 mana
  4. Simic Growth Chamber0 mana
  5. Temple of Epiphany0 mana
  6. Temple of Mystery0 mana
  7. Temple of Silence0 mana
  8. Temple of Triumph0 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Path to Exile1 mana
  3. Swords to Plowshares1 mana
  4. Reality Shift2 mana
  5. Wild Magic Surge2 mana
  6. Pongify1 mana
  7. Rapid Hybridization1 mana
  8. Resculpt2 mana

Answer a whole board at once

  1. Final Showdown1 mana
  2. Vanquish the Horde8 mana
  3. Amalia Benavides Aguirre2 mana
  4. Do or Die2 mana
  5. Martyr's Cry2 mana
  6. Pest Control2 mana
  7. Force of Despair3 mana
  8. Split Up3 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Green Sun's Zenith1 mana
  5. Imperial Seal1 mana
  6. Insatiable Avarice1 mana
  7. Diabolic Intent2 mana
  8. Nature's Rhythm2 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Mystic Remora1 mana
  3. Skullclamp1 mana
  4. Orcish Bowmasters2 mana
  5. Curiosity1 mana
  6. Wizard Class1 mana
  7. Black Market Connections3 mana
  8. Braids, Arisen Nightmare3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing