Arcane Foundry › Commanders › Tivit, Seller of Secrets
Tivit, Seller of Secrets
Legendary Creature — Sphinx Rogue · {3}{W}{U}{B} · Black/Blue/White commander
Flying, ward {3}
Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
Build a Tivit, Seller of Secrets deck →
What Tivit, Seller of Secrets actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deals_damageWhenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.
- Keyword · flyingflying
- Keyword · investigateinvestigate
- Keyword · treasuretreasure
- Keyword · wardward
What a Tivit, Seller of Secrets deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 6× Make the commander connect — a body that never deals combat damage never triggers
- 4× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 4× A team pump that actually pumps tokens
- 12× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
Best cards for Tivit, Seller of Secrets
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make the commander connect — a body that never deals combat damage never triggers
- Delney, Streetwise Lookout3 mana
- Tetsuko Umezawa, Fugitive2 mana
- Gleaming Overseer3 mana
- Galerider Sliver1 mana
- Elspeth, Sun's Champion6 mana
- Favorable Winds2 mana
- Rogue Class2 mana
- Skycat Sovereign2 mana
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Secret Tunnel0 mana
- Akroma's Will4 mana
- Delney, Streetwise Lookout3 mana
- Tetsuko Umezawa, Fugitive2 mana
- Irenicus's Vile Duplication4 mana
- Rhonas's Monument3 mana
- Thassa, God of the Sea3 mana
- Enter the Avatar State1 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Airbender Ascension2 mana
- Displacer Kitten4 mana
- Eldrazi Displacer3 mana
- Soulherder3 mana
- Eternal Acrobat Toast0 mana
- Conjurer's Closet5 mana
- Distinguished Conjurer2 mana
- Brago, King Eternal4 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Greedy Freebooter1 mana
- Lotho, Corrupt Shirriff2 mana
- Academy Manufactor3 mana
- Shambling Ghast1 mana
- Thraben Inspector1 mana
- Warren Soultrader3 mana
- Pitiless Plunderer4 mana
- Floodhound1 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Bojuka Bog0 mana
- Chrome Mox0 mana
- Mystic Sanctuary0 mana
- Temple of Silence0 mana
- Azorius Chancery0 mana
- Cabaretti Courtyard0 mana
- Dimir Aqueduct0 mana
- Dismal Backwater0 mana
A team pump that actually pumps tokens
- Intangible Virtue2 mana
- Caretaker's Talent3 mana
- Inspiring Leader3 mana
- Prava of the Steel Legion3 mana
- Hildibrand Manderville // Gentleman's Rise2 mana
- Hildibrand Manderville // Gentleman's Rise2 mana
- Mite Overseer4 mana
- Temmet, Vizier of Naktamun2 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Chasm Skulker3 mana
- Dalkovan Encampment0 mana
- Elenda's Hierophant3 mana
- Kozilek's Unsealing3 mana
- Elenda, the Dusk Rose4 mana
- Endless Ranks of the Dead4 mana
- Hero of Bladehold4 mana
- Myrel, Shield of Argive4 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Amalia Benavides Aguirre2 mana
- Do or Die2 mana
- Martyr's Cry2 mana
- Pest Control2 mana
- Force of Despair3 mana
- Split Up3 mana