Arcane Foundry › Commanders › Tocasia, Dig Site Mentor
Tocasia, Dig Site Mentor
Legendary Creature — Human Artificer · {1}{G}{W}{U} · Green/Blue/White commander
Creatures you control have vigilance and "{T}: Surveil 1." (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)
{2}{G}{G}{W}{W}{U}{U}, Exile this card from your graveyard: Return any number of target artifact cards with total mana value 10 or less from your graveyard to the battlefield. Activate only as a sorcery.
Build a Tocasia, Dig Site Mentor deck →
What Tocasia, Dig Site Mentor actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated abilityCreatures you control have vigilance and "{T}: Surveil 1."
- Activated ability{2}{G}{G}{W}{W}{U}{U}, Exile this card from your graveyard: Return any number of target artifact cards with total mana value 10 or less from your graveyard to the battlefield. Activate only as a sorcery.
- Keyword · surveilsurveil
What a Tocasia, Dig Site Mentor deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 8× A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- 8× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 6× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
Best cards for Tocasia, Dig Site Mentor
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Runadi, Behemoth Caller3 mana
- Akroma's Memorial7 mana
- Super State7 mana
- Ulvenwald Oddity // Ulvenwald Behemoth4 mana
- Lavaspur Boots1 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Bear Umbra4 mana
- Reconnaissance1 mana
- Sword of Feast and Famine3 mana
- Wilderness Reclamation4 mana
- Amulet of Vigor1 mana
- Freed from the Real3 mana
- Nature's Will4 mana
- Pemmin's Aura3 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Diviner of Victory // Unwind History1 mana
- Esper Origins // Summon: Esper Maduin2 mana
- Nightveil Sprite2 mana
- Larder Zombie1 mana
- Rubblebelt Maverick1 mana
- Arcane Amphisbaena2 mana
- Avatar of Burgeoning Echoes2 mana
- Campus Crier2 mana
A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- Noble Hierarch1 mana
- Guide of Souls1 mana
- Adeline, Resplendent Cathar3 mana
- Ainok Strike Leader2 mana
- Jacked Rabbit2 mana
- Phelia, Exuberant Shepherd2 mana
- The Goose Mother2 mana
- Goreclaw, Terror of Qal Sisma4 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Chasm Skulker3 mana
- Dalkovan Encampment0 mana
- Elenda's Hierophant3 mana
- Hornet Nest3 mana
- Kozilek's Unsealing3 mana
- Esika's Chariot4 mana
- Hero of Bladehold4 mana
- Myrel, Shield of Argive4 mana
Put your own cards into your graveyard as a resource
- Aftermath Analyst2 mana
- Altar of Dementia2 mana
- Brain Freeze2 mana
- Mindcrank2 mana
- Codex Shredder1 mana
- Hedron Crab1 mana
- Smuggler's Surprise1 mana
- Thought Scour1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- March of Otherworldly Light1 mana
- Suspend1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Martyr's Cry2 mana
- Split Up3 mana
- Cathedral Membrane2 mana
- Citywide Bust3 mana
- Displacement Wave2 mana
- Harsh Mercy3 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana