Arcane Foundry › Commanders › Tokka & Rahzar, Terrible Twos
Tokka & Rahzar, Terrible Twos
Legendary Creature — Turtle Wolf Mutant · {B/R}{B/R} · Black/Red commander
This spell can't be countered.
Menace
Whenever a player casts a spell, if the amount of mana spent to cast it was less than its mana value, Tokka & Rahzar deal 3 damage to that player.
Build a Tokka & Rahzar, Terrible Twos deck →
What Tokka & Rahzar, Terrible Twos actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever a player casts a spell, if the amount of mana spent to cast it was less than its mana value, Tokka & Rahzar deal 3 damage to that player.
- Static ability · restrictionThis spell can't be countered.
- Keyword · menacemenace
What a Tokka & Rahzar, Terrible Twos deck needs
Plays as punisher. What the commander asks of the other 99 — read from the card and checked by hand.
- full-price threats — its damage punishes any player who casts under cost, you included
The Tokka & Rahzar, Terrible Twos deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 2× Answer a spell or ability before it resolves
- 9× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 3× Answer a whole board at once
- 12× Refill your hand
- 5× Keep a permanent you control alive through removal
- 11× Get ahead on mana
- 20× A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
Best cards for Tokka & Rahzar, Terrible Twos
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Answer a spell or ability before it resolves
- Tibalt's Trickery2 mana
- Vexing Bauble1 mana
- Chalice of the Void0 mana
- Not of This World7 mana
- Goblin Artisans1 mana
- Pyroblast1 mana
- Red Elemental Blast1 mana
- Chef's Kiss3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Terminate2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Bontu's Last Reckoning3 mana
- Street Spasm1 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
Refill your hand
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- Professional Face-Breaker3 mana
- The One Ring4 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Get ahead on mana
- Sol Ring1 mana
- Rakdos Signet2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
- Crashing Drawbridge2 mana
- Bontu's Monument3 mana
- Oketra's Monument3 mana
- Vito, Thorn of the Dusk Rose3 mana
- Artist's Talent2 mana
- Goro-Goro, Disciple of Ryusei2 mana
- Nightscape Familiar2 mana
- Roiling Vortex2 mana