Arcane Foundry › Commanders › Tolsimir, Friend to Wolves
Tolsimir, Friend to Wolves
Legendary Creature — Elf Scout · {2}{G}{G}{W} · Green/White commander
When Tolsimir enters, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token.
Whenever a Wolf you control enters, you gain 3 life and that creature fights up to one target creature you don't control.
Build a Tolsimir, Friend to Wolves deck →
What Tolsimir, Friend to Wolves actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Tolsimir enters, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token.
- Triggered ability · etbWhenever a Wolf you control enters, you gain 3 life and that creature fights up to one target creature you don't control.
- Keyword · fightfight
What a Tolsimir, Friend to Wolves deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Tolsimir, Friend to Wolves
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Exile a permanent you control and return it — the button a value-ETB deck presses
- Airbender Ascension2 mana
- Eldrazi Displacer3 mana
- Eternal Acrobat Toast0 mana
- Conjurer's Closet5 mana
- Distinguished Conjurer2 mana
- Emiel the Blessed4 mana
- Felidar Guardian4 mana
- Restoration Angel4 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Ulvenwald Tracker1 mana
- Voracious Hydra2 mana
- Ayula, Queen Among Bears2 mana
- Kraul Harpooner2 mana
- Cherished Hatchling2 mana
- Golden Guardian // Gold-Forge Garrison4 mana
- Atzocan Archer3 mana
- Apex Altisaur9 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Young Wolf1 mana
- Ascendant Packleader1 mana
- Summon: Fenrir3 mana
- Duskwatch Recruiter // Krallenhorde Howler2 mana
- Outland Liberator // Frenzied Trapbreaker2 mana
- Torgal, A Fine Hound2 mana
- Kessig Prowler // Sinuous Predator1 mana
- Snarling Wolf1 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Chrome Mox0 mana
- Cabaretti Courtyard0 mana
- Lotus Field0 mana
- Lush Portico0 mana
- Riveteers Overlook0 mana
- Selesnya Sanctuary0 mana
- Talon Gates of Madara0 mana
- Temple of Plenty0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Flicker of Fate2 mana
- Beast Within3 mana
- Generous Gift3 mana
- Nature's Claim1 mana
- Erode1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Martyr's Cry2 mana
- Split Up3 mana
- Cathedral Membrane2 mana
- Citywide Bust3 mana
- Harsh Mercy3 mana
- Retribution of the Meek3 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Garruk's Uprising3 mana
- Archivist of Oghma2 mana
- Beast Whisperer4 mana
- Smothering Tithe4 mana
- The One Ring4 mana
- Pip-Boy 30001 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Innkeeper's Talent2 mana
- Bastion Protector3 mana
- Greater Auramancy2 mana
- Sterling Grove2 mana
- Codsworth, Handy Helper3 mana
- Guardian Augmenter3 mana
- Cryptothrall4 mana