Arcane Foundry › Commanders › Tolsimir, Friend to Wolves
Tolsimir, Friend to Wolves
Legendary Creature — Elf Scout · {2}{G}{G}{W} · Green/White commander
When Tolsimir enters, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token.
Whenever a Wolf you control enters, you gain 3 life and that creature fights up to one target creature you don't control.
Build a Tolsimir, Friend to Wolves deck →
What Tolsimir, Friend to Wolves actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Tolsimir enters, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token.
- Triggered ability · etbWhenever a Wolf you control enters, you gain 3 life and that creature fights up to one target creature you don't control.
What a Tolsimir, Friend to Wolves deck needs
Plays as wolf typal. What the commander asks of the other 99 — read from the card and checked by hand.
- blink and recursion aimed at the commander itself (its value is its own enter trigger)
- wolf creatures (its text counts them)
The Tolsimir, Friend to Wolves deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 27× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Tolsimir, Friend to Wolves
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Exile a permanent you control and return it — the button a value-ETB deck presses
- Airbender Ascension2 mana
- Phelia, Exuberant Shepherd2 mana
- Eldrazi Displacer3 mana
- Flickerwisp3 mana
- Touch the Spirit Realm3 mana
- Conjurer's Closet5 mana
- Distinguished Conjurer2 mana
- Emiel the Blessed4 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Young Wolf1 mana
- Ascendant Packleader1 mana
- Summon: Fenrir3 mana
- Duskwatch Recruiter // Krallenhorde Howler2 mana
- Outland Liberator // Frenzied Trapbreaker2 mana
- Torgal, A Fine Hound2 mana
- Kessig Prowler // Sinuous Predator1 mana
- Snarling Wolf1 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Eternal Witness3 mana
- Knight of the White Orchid2 mana
- Spirited Companion2 mana
- Solemn Simulacrum4 mana
- Arboreal Grazer1 mana
- Loran of the Third Path3 mana
- Ranger-Captain of Eos3 mana
- Reclamation Sage3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Beast Within3 mana
- Generous Gift3 mana
- Nature's Claim1 mana
- Erode1 mana
- Unwanted Remake1 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Shatter the Sky4 mana
- Split Up3 mana
- Winds of Abandon2 mana
- Depopulate4 mana
- No Witnesses4 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Garruk's Uprising3 mana
- Herald's Horn3 mana
- Archivist of Oghma2 mana
- Beast Whisperer4 mana
- The One Ring4 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Avacyn, Angel of Hope8 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
Get ahead on mana
- Sol Ring1 mana
- Incubation Druid2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Ilysian Caryatid2 mana
- Selesnya Signet2 mana
- Heritage Druid1 mana
- Joraga Treespeaker1 mana