Arcane Foundry › Commanders › Tomik, Orzhov Lawmage
Tomik, Orzhov Lawmage
Legendary Creature — Human Advisor · {1}{W} · White commander
Flying
Planeswalkers you control have "No more than one creature can attack this planeswalker each combat."
{T}: Target creature with a +1/+1 counter on it gains flying until end of turn.
Build a Tomik, Orzhov Lawmage deck →
What Tomik, Orzhov Lawmage actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{T}: Target creature with a +1/+1 counter on it gains flying until end of turn.
- Keyword · flyingflying
- AbilityPlaneswalkers you control have "No more than one creature can attack this planeswalker each combat."
What a Tomik, Orzhov Lawmage deck needs
Plays as counters. What the commander asks of the other 99 — read from the card and checked by hand.
- planeswalkers (its text counts them)
- +1/+1 counter producers and payoffs (its text places or reads +1/+1 counters)
- haste and untap effects that reach the commander (a tap ability is unusable the turn it lands)
The Tomik, Orzhov Lawmage deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 22× A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Tomik, Orzhov Lawmage
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Lavaspur Boots1 mana
- Sting, the Glinting Dagger2 mana
- Haunted Cloak3 mana
- Sword of Vengeance3 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Reconnaissance1 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Genji Glove5 mana
- Honor-Worn Shaku3 mana
- White Plume Adventurer3 mana
- Sword of the Paruns4 mana
- Maze of Ith0 mana
A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- Kytheon, Hero of Akros // Gideon, Battle-Forged1 mana
- Tezzeret, Cruel Captain3 mana
- Karn, the Great Creator4 mana
- The Aetherspark4 mana
- Ajani Resolute2 mana
- Ajani, Caller of the Pride3 mana
- Basri Ket3 mana
- Elspeth, Storm Slayer5 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Karn's Bastion0 mana
- Contagion Clasp2 mana
- Grateful Apparition2 mana
- Metastatic Evangel2 mana
- Glistening Sphere3 mana
- Patrolling Peacemaker3 mana
- Staff of Compleation3 mana
- Sword of Truth and Justice3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Generous Gift3 mana
- Erode1 mana
- Unwanted Remake1 mana
- Angelic Ascension2 mana
- Long Road Home2 mana
Find the exact card the plan needs
- Open the Armory2 mana
- Enlightened Tutor1 mana
- Templar Knight2 mana
- Idyllic Tutor3 mana
- Ranger-Captain of Eos3 mana
- Loyal Tutor1 mana
- Recruiter of the Guard3 mana
- Search for Glory3 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Shatter the Sky4 mana
- Split Up3 mana
- Winds of Abandon2 mana
- Depopulate4 mana
- No Witnesses4 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Archivist of Oghma2 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Caretaker's Talent3 mana
- Enduring Innocence3 mana
- Mentor of the Meek3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Avacyn, Angel of Hope8 mana
- Coppercoat Vanguard2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Chaplain of Alms // Chapel Shieldgeist1 mana