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Torgal, A Fine Hound

Torgal, A Fine Hound

Legendary Creature — Wolf · {1}{G} · Green commander

Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter on it for each Dog and/or Wolf you control. {T}: Add one mana of any color.
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What Torgal, A Fine Hound actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Torgal, A Fine Hound deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Torgal, A Fine Hound

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Thousand-Year Elixir3 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Runadi, Behemoth Caller3 mana
  5. Akroma's Memorial7 mana
  6. Super State7 mana
  7. Ulvenwald Oddity // Ulvenwald Behemoth4 mana
  8. Lavaspur Boots1 mana

Untap the commander so the tap ability is an engine, not a one-shot

  1. Bear Umbra4 mana
  2. Sword of Feast and Famine3 mana
  3. Wilderness Reclamation4 mana
  4. Amulet of Vigor1 mana
  5. Nature's Will4 mana
  6. Sting, the Glinting Dagger2 mana
  7. Umbral Mantle3 mana
  8. Genji Glove5 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Sylvan Safekeeper1 mana
  2. Ulvenwald Tracker1 mana
  3. Destiny Spinner2 mana
  4. Eternal Witness3 mana
  5. Biophagus2 mana
  6. Fynn, the Fangbearer2 mana
  7. Hermit Druid2 mana
  8. Jolrael, Mwonvuli Recluse2 mana

A card that is CAST to trigger the commander — reanimating or blinking it does not count

  1. Sylvan Safekeeper1 mana
  2. Ulvenwald Tracker1 mana
  3. Destiny Spinner2 mana
  4. Eternal Witness3 mana
  5. District Mascot1 mana
  6. Dragon Sniper1 mana
  7. Ixalli's Lorekeeper1 mana
  8. Magus of the Candelabra1 mana

Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine

  1. Crop Rotation1 mana
  2. Worldly Tutor1 mana
  3. Fog1 mana
  4. Green Sun's Zenith1 mana
  5. Nature's Claim1 mana
  6. Noxious Revival1 mana
  7. Snakeskin Veil1 mana
  8. Tamiyo's Safekeeping1 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Karn's Bastion0 mana
  2. Bristly Bill, Spine Sower2 mana
  3. Cankerbloom2 mana
  4. Thirsting Roots1 mana
  5. Evolution Sage3 mana
  6. Mossborn Hydra3 mana
  7. Contagion Clasp2 mana
  8. Fangs of Kalonia2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Beast Within3 mana
  2. Nature's Claim1 mana
  3. Emerald Charm1 mana
  4. Shrink1 mana
  5. Naturalize2 mana
  6. Origin of Metalbending2 mana
  7. Natural State1 mana
  8. Umezawa's Jitte2 mana

Answer a whole board at once

  1. Simplify1 mana
  2. Aligned Hedron Network4 mana
  3. Coercive Portal4 mana
  4. Needle Storm3 mana
  5. Whirlwind4 mana
  6. Hurricane1 mana
  7. Worldslayer5 mana
  8. Corrosive Gale1 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Celestial Reunion1 mana
  4. Worldly Tutor1 mana
  5. March of Burgeoning Life1 mana
  6. Archdruid's Charm3 mana
  7. Chord of Calling3 mana
  8. Eldritch Evolution3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing