Arcane Foundry › Commanders › Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
Legendary Creature — Human Werewolf // Legendary Creature — Werewolf · {1}{R}{G} · Green/Red commander
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
{X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound
Build a Tovolar, Dire Overlord // Tovolar, the Midnight Scourge deck →
What Tovolar, Dire Overlord // Tovolar, the Midnight Scourge actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deals_damageWhenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
- Triggered ability · upkeepAt the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
- Triggered ability · deals_damageWhenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
- Activated ability{X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
- Keyword · daybounddaybound
- Keyword · nightboundnightbound
What a Tovolar, Dire Overlord // Tovolar, the Midnight Scourge deck needs
Plays as human typal. What the commander asks of the other 99 — read from the card and checked by hand.
- human/werewolf/wolf creatures (its text counts them)
- many cheap evasive attackers and team evasion (every creature that connects triggers it)
The Tovolar, Dire Overlord // Tovolar, the Midnight Scourge deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 13× A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield
- 28× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield
- Gingerbrute1 mana
- Tin Street Dodger1 mana
- Firefright Mage1 mana
- Sneaking Guide1 mana
- Stromkirk Noble1 mana
- Hungering Hydra1 mana
- Signal Pest1 mana
- Ornithopter0 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Sylvan Safekeeper1 mana
- Dragon's Rage Channeler1 mana
- Dragonmaster Outcast1 mana
- Ulvenwald Tracker1 mana
- Destiny Spinner2 mana
- Harmonic Prodigy2 mana
- Loyal Apprentice2 mana
- Reckless Fireweaver2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Beast Within3 mana
- Nature's Claim1 mana
- Crush1 mana
- Emerald Charm1 mana
- Naturalize2 mana
- Origin of Metalbending2 mana
- Natural State1 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Street Spasm1 mana
- Selective Obliteration5 mana
- Mizzium Mortars2 mana
- Delete2 mana
- Earthquake1 mana
- Needle Storm3 mana
Refill your hand
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Garruk's Uprising3 mana
- Herald's Horn3 mana
- Professional Face-Breaker3 mana
- Beast Whisperer4 mana
- The One Ring4 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
Get ahead on mana
- Sol Ring1 mana
- Gruul Signet2 mana
- Incubation Druid2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Ilysian Caryatid2 mana
- Heritage Druid1 mana
- Llanowar Tribe3 mana