Arcane Foundry › Commanders › Trostani, Three Whispers
Trostani, Three Whispers
Legendary Creature — Dryad · {G}{G/W}{W} · Green/White commander
{1}{G}: Target creature gains deathtouch until end of turn.
{G/W}: Target creature gains vigilance until end of turn.
{2}{W}: Target creature gains double strike until end of turn.
Build a Trostani, Three Whispers deck →
What Trostani, Three Whispers actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{1}{G}: Target creature gains deathtouch until end of turn.
- Activated ability{G/W}: Target creature gains vigilance until end of turn.
- Activated ability{2}{W}: Target creature gains double strike until end of turn.
What a Trostani, Three Whispers deck needs
Plays as combat tricks. What the commander asks of the other 99 — read from the card and checked by hand.
- creatures worth giving deathtouch and double strike (it grants keywords on demand)
- mana to activate
The Trostani, Three Whispers deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 24× A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
- 7× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 3× Answer a whole board at once
- 9× Refill your hand
- 3× Keep a permanent you control alive through removal
- 11× Get ahead on mana
- 8× Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands
Best cards for Trostani, Three Whispers
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
- Crashing Drawbridge2 mana
- Ozolith, the Shattered Spire2 mana
- Cleric Class1 mana
- Bontu's Monument3 mana
- Enduring Vitality3 mana
- Kami of Whispered Hopes3 mana
- Mirror Entity3 mana
- Oketra's Monument3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Beast Within3 mana
- Generous Gift3 mana
- Nature's Claim1 mana
- Erode1 mana
- Unwanted Remake1 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
- Eladamri's Call2 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Shatter the Sky4 mana
- Split Up3 mana
- Winds of Abandon2 mana
- Depopulate4 mana
- No Witnesses4 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Garruk's Uprising3 mana
- Archivist of Oghma2 mana
- Beast Whisperer4 mana
- The One Ring4 mana
- Vexing Bauble1 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Avacyn, Angel of Hope8 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
Get ahead on mana
- Sol Ring1 mana
- Incubation Druid2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Ilysian Caryatid2 mana
- Selesnya Signet2 mana
- Heritage Druid1 mana
- Llanowar Tribe3 mana
Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Birds of Paradise1 mana
- Delighted Halfling1 mana
- Elvish Mystic1 mana
- Fyndhorn Elves1 mana