Arcane Foundry › Commanders › Tuvasa the Sunlit
Tuvasa the Sunlit
Legendary Creature — Merfolk Shaman · {G}{W}{U} · Green/Blue/White commander
Tuvasa gets +1/+1 for each enchantment you control.
Whenever you cast your first enchantment spell each turn, draw a card.
Build a Tuvasa the Sunlit deck →
What Tuvasa the Sunlit actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever you cast your first enchantment spell each turn, draw a card.
- AbilityTuvasa gets +1/+1 for each enchantment you control.
What a Tuvasa the Sunlit deck needs
Plays as enchantment cast trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- enchantment spells (its trigger fires on each one you cast)
- enchantment (its size grows with every one you control)
The Tuvasa the Sunlit deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 22× A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- 20× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Tuvasa the Sunlit
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- Exploration1 mana
- Hardened Scales1 mana
- Mystic Remora1 mana
- Wild Growth1 mana
- Aqueous Form1 mana
- Authority of the Consuls1 mana
- Burgeoning1 mana
- Curiosity1 mana
A card that is CAST to trigger the commander — reanimating or blinking it does not count
- Urza's Saga0 mana
- Exploration1 mana
- Hardened Scales1 mana
- Mystic Remora1 mana
- Wild Growth1 mana
- Valgavoth's Lair0 mana
- Aqueous Form1 mana
- Authority of the Consuls1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- March of Otherworldly Light1 mana
- Beast Within3 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Neoform2 mana
- Worldly Tutor1 mana
- Reshape2 mana
- March of Burgeoning Life1 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Supreme Verdict4 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Shatter the Sky4 mana
- Split Up3 mana
- Winds of Abandon2 mana
- Depopulate4 mana
Refill your hand
- Esper Sentinel1 mana
- Mystic Remora1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Garruk's Uprising3 mana
- Rhystic Study3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Gold-Forged Thopteryx2 mana
- Greater Auramancy2 mana
- Codsworth, Handy Helper3 mana
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Avacyn, Angel of Hope8 mana
Get ahead on mana
- Sol Ring1 mana
- Azorius Signet2 mana
- Incubation Druid2 mana
- Simic Signet2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Ilysian Caryatid2 mana
- Selesnya Signet2 mana