Arcane Foundry › Commanders › Tuvasa the Sunlit // Tuvasa the Sunlit
Tuvasa the Sunlit // Tuvasa the Sunlit
Legendary Creature — Merfolk Shaman // Legendary Creature — Merfolk Shaman · {G}{W}{U} // {G}{W}{U} · Green/Blue/White commander
Tuvasa gets +1/+1 for each enchantment you control.
Whenever you cast your first enchantment spell each turn, draw a card.
Tuvasa gets +1/+1 for each enchantment you control.
Whenever you cast your first enchantment spell each turn, draw a card.
Build a Tuvasa the Sunlit // Tuvasa the Sunlit deck →
What Tuvasa the Sunlit // Tuvasa the Sunlit actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever you cast your first enchantment spell each turn, draw a card.
- Triggered ability · cast_spellWhenever you cast your first enchantment spell each turn, draw a card.
What a Tuvasa the Sunlit // Tuvasa the Sunlit deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 22× A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- 20× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 22× Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Tuvasa the Sunlit // Tuvasa the Sunlit
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- Exploration1 mana
- Hardened Scales1 mana
- Mystic Remora1 mana
- Wild Growth1 mana
- Aqueous Form1 mana
- Authority of the Consuls1 mana
- Burgeoning1 mana
- Curiosity1 mana
A card that is CAST to trigger the commander — reanimating or blinking it does not count
- Urza's Saga0 mana
- Exploration1 mana
- Hardened Scales1 mana
- Mystic Remora1 mana
- Wild Growth1 mana
- Valgavoth's Lair0 mana
- Aqueous Form1 mana
- Authority of the Consuls1 mana
Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Brainstorm1 mana
- Crop Rotation1 mana
- Enlightened Tutor1 mana
- Mystical Tutor1 mana
- Opt1 mana
- Path to Exile1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- March of Otherworldly Light1 mana
- Suspend1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Martyr's Cry2 mana
- Split Up3 mana
- Cathedral Membrane2 mana
- Citywide Bust3 mana
- Displacement Wave2 mana
- Harsh Mercy3 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Neoform2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- Reshape2 mana
- March of Burgeoning Life1 mana
- Mask of the Mimic1 mana
Refill your hand
- Esper Sentinel1 mana
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Garruk's Uprising3 mana
- Rhystic Study3 mana
- Archivist of Oghma2 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Innkeeper's Talent2 mana
- Bastion Protector3 mana
- Gold-Forged Thopteryx2 mana
- Greater Auramancy2 mana
- Sterling Grove2 mana
- Codsworth, Handy Helper3 mana
- Guardian Augmenter3 mana