Arcane Foundry › Commanders › Ultima, Origin of Oblivion
Ultima, Origin of Oblivion
Legendary Creature — God · {5} · Colorless commander
Flying
Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "{T}: Add {C}."
Whenever you tap a land for {C}, add an additional {C}.
Build an Ultima, Origin of Oblivion deck →
What Ultima, Origin of Oblivion actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "{T}: Add {C}."
- Triggered ability · otherWhenever you tap a land for {C}, add an additional {C}.
- Keyword · flyingflying
What an Ultima, Origin of Oblivion deck needs
Plays as big mana. What the commander asks of the other 99 — read from the card and checked by hand.
- colorless spells and Eldrazi (the extra mana is {C})
- land ramp — every land tapped for {C} makes two
- haste, evasion and protection for the commander (each attack blights a land into a {C} land)
The Ultima, Origin of Oblivion deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 11× Put a land onto the battlefield — for a landfall commander this triggers where a normal land drop does not
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 9× Expensive on paper, cheap to actually cast — the flip payoff for a mana-value damage trigger
- 6× Make the commander connect — a body that never deals combat damage never triggers
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Ultima, Origin of Oblivion
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put a land onto the battlefield — for a landfall commander this triggers where a normal land drop does not
- Sword of Forge and Frontier3 mana
- Storm Cauldron5 mana
- Myriad Landscape0 mana
- Wayfarer's Bauble1 mana
- Krosan Verge0 mana
- Sword of the Animist2 mana
- Horizon of Progress0 mana
- Maze's End0 mana
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Lavaspur Boots1 mana
- Sting, the Glinting Dagger2 mana
- Haunted Cloak3 mana
- Sword of Vengeance3 mana
Expensive on paper, cheap to actually cast — the flip payoff for a mana-value damage trigger
- Excalibur, Sword of Eden12 mana
- Ancient Stone Idol10 mana
- Emrakul, the Promised End13 mana
- Metalwork Colossus11 mana
- Mycosynth Golem11 mana
- Scion of Draco12 mana
- The Capitoline Triad10 mana
- Draco16 mana
Make the commander connect — a body that never deals combat damage never triggers
- Eldrazi Monument5 mana
- Akroma's Memorial7 mana
- Shadowspear1 mana
- Bilbo's Ring3 mana
- Cliffhaven Kitesail1 mana
- Zephyr Boots1 mana
- Wings of Hubris2 mana
- Cloak of the Bat2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Kozilek's Command2 mana
- Warping Wail2 mana
- Null Elemental Blast1 mana
- Zuko's Exile5 mana
- Clay Golem4 mana
- Lazotep Quarry0 mana
Find the exact card the plan needs
- Shield-Wall Sentinel4 mana
- Skyship Weatherlight4 mana
- Moonsilver Key2 mana
- Pattern Matcher4 mana
- Shrine Steward5 mana
- Self-Assembler5 mana
- Pyre of Heroes2 mana
- Tamiyo's Journal5 mana
Answer a whole board at once
- Selective Obliteration5 mana
- Nevinyrral's Disk4 mana
- Karn's Sylex3 mana
- Calamity of the Titans6 mana
- Apocalypse Chime2 mana
- The Moment2 mana
- Aligned Hedron Network4 mana
- Coercive Portal4 mana
Refill your hand
- Skullclamp1 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Adaptive Omnitool2 mana
- Key to the City2 mana
- Mask of Memory2 mana
- Tome of Legends2 mana
- Buster Sword3 mana
Keep a permanent you control alive through removal
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
- Brotherhood Regalia2 mana