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Ultima, Origin of Oblivion

Ultima, Origin of Oblivion

Legendary Creature — God · {5} · Colorless commander

Flying Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "{T}: Add {C}." Whenever you tap a land for {C}, add an additional {C}.
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What Ultima, Origin of Oblivion actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What an Ultima, Origin of Oblivion deck needs

Plays as big mana. What the commander asks of the other 99 — read from the card and checked by hand.

The Ultima, Origin of Oblivion deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Ultima, Origin of Oblivion

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put a land onto the battlefield — for a landfall commander this triggers where a normal land drop does not

  1. Sword of Forge and Frontier3 mana
  2. Storm Cauldron5 mana
  3. Myriad Landscape0 mana
  4. Wayfarer's Bauble1 mana
  5. Krosan Verge0 mana
  6. Sword of the Animist2 mana
  7. Horizon of Progress0 mana
  8. Maze's End0 mana

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Thousand-Year Elixir3 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Akroma's Memorial7 mana
  5. Lavaspur Boots1 mana
  6. Sting, the Glinting Dagger2 mana
  7. Haunted Cloak3 mana
  8. Sword of Vengeance3 mana

Expensive on paper, cheap to actually cast — the flip payoff for a mana-value damage trigger

  1. Excalibur, Sword of Eden12 mana
  2. Ancient Stone Idol10 mana
  3. Emrakul, the Promised End13 mana
  4. Metalwork Colossus11 mana
  5. Mycosynth Golem11 mana
  6. Scion of Draco12 mana
  7. The Capitoline Triad10 mana
  8. Draco16 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Eldrazi Monument5 mana
  2. Akroma's Memorial7 mana
  3. Shadowspear1 mana
  4. Bilbo's Ring3 mana
  5. Cliffhaven Kitesail1 mana
  6. Zephyr Boots1 mana
  7. Wings of Hubris2 mana
  8. Cloak of the Bat2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Umezawa's Jitte2 mana
  2. Titan's Presence3 mana
  3. Kozilek's Command2 mana
  4. Warping Wail2 mana
  5. Null Elemental Blast1 mana
  6. Zuko's Exile5 mana
  7. Clay Golem4 mana
  8. Lazotep Quarry0 mana

Find the exact card the plan needs

  1. Shield-Wall Sentinel4 mana
  2. Skyship Weatherlight4 mana
  3. Moonsilver Key2 mana
  4. Pattern Matcher4 mana
  5. Shrine Steward5 mana
  6. Self-Assembler5 mana
  7. Pyre of Heroes2 mana
  8. Tamiyo's Journal5 mana

Answer a whole board at once

  1. Selective Obliteration5 mana
  2. Nevinyrral's Disk4 mana
  3. Karn's Sylex3 mana
  4. Calamity of the Titans6 mana
  5. Apocalypse Chime2 mana
  6. The Moment2 mana
  7. Aligned Hedron Network4 mana
  8. Coercive Portal4 mana

Refill your hand

  1. Skullclamp1 mana
  2. The One Ring4 mana
  3. Vexing Bauble1 mana
  4. Adaptive Omnitool2 mana
  5. Key to the City2 mana
  6. Mask of Memory2 mana
  7. Tome of Legends2 mana
  8. Buster Sword3 mana

Keep a permanent you control alive through removal

  1. Lightning Greaves2 mana
  2. Swiftfoot Boots2 mana
  3. Eldrazi Monument5 mana
  4. Commander's Plate1 mana
  5. Mithril Coat3 mana
  6. Akroma's Memorial7 mana
  7. The Walls of Ba Sing Se8 mana
  8. Brotherhood Regalia2 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing