Arcane Foundry › Commanders › Ultra Magnus, Tactician // Ultra Magnus, Armored Carrier
Ultra Magnus, Tactician // Ultra Magnus, Armored Carrier
Legendary Artifact Creature — Robot // Legendary Artifact — Vehicle · {4}{R}{G}{W} · Green/Red/White commander
More Than Meets the Eye {2}{R}{G}{W} (You may cast this card converted for {2}{R}{G}{W}.)
Ward {2}
Whenever Ultra Magnus attacks, you may put an artifact creature card from your hand onto the battlefield tapped and attacking. If you do, convert Ultra Magnus at end of combat.
Living metal (During your turn, this Vehicle is also a creature.)
Haste
Formidable — Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus.
Build an Ultra Magnus, Tactician // Ultra Magnus, Armored Carrier deck →
What Ultra Magnus, Tactician // Ultra Magnus, Armored Carrier actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever Ultra Magnus attacks, you may put an artifact creature card from your hand onto the battlefield tapped and attacking. If you do, convert Ultra Magnus at end of combat.
- Triggered ability · attackWhenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus.
- Static ability · keyword_grantFormidable — Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus.
- Keyword · living metalliving metal
- Keyword · hastehaste
- Keyword · convertconvert
- Keyword · more than meets the eyemore than meets the eye
- Keyword · wardward
- Keyword · formidableformidable
What an Ultra Magnus, Tactician // Ultra Magnus, Armored Carrier deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 4× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 14× A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
- 10× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 2× Answer a whole board at once
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
Best cards for Ultra Magnus, Tactician // Ultra Magnus, Armored Carrier
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Garruk's Uprising3 mana
- Secret Tunnel0 mana
- Akroma's Will4 mana
- Crash Through1 mana
- Delney, Streetwise Lookout3 mana
- Kodama of the West Tree3 mana
- Herd Heirloom2 mana
- Overprotect2 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Ratchet, Field Medic // Ratchet, Rescue Racer3 mana
- Shaman of Forgotten Ways3 mana
- Atarka Beastbreaker2 mana
- Dragon Whisperer2 mana
- Glade Watcher2 mana
- Arcee, Sharpshooter // Arcee, Acrobatic Coupe3 mana
- Dragon-Scarred Bear3 mana
- Surrak, the Hunt Caller4 mana
A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
- Mosswort Bridge0 mana
- Mox Diamond0 mana
- Chromatic Lantern3 mana
- Arcane Lighthouse0 mana
- Castle Embereth0 mana
- Eye of Ugin0 mana
- Crashing Drawbridge2 mana
- Cryptolith Rite2 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Dalkovan Encampment0 mana
- Anim Pakal, Thousandth Moon3 mana
- Elenda's Hierophant3 mana
- Hornet Nest3 mana
- Pashalik Mons3 mana
- Esika's Chariot4 mana
- Hero of Bladehold4 mana
- Myrel, Shield of Argive4 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Martyr's Cry2 mana
- Split Up3 mana
- Blasphemous Act9 mana
- Cathedral Membrane2 mana
- Citywide Bust3 mana
- Harsh Mercy3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Wild Magic Surge2 mana
- March of Otherworldly Light1 mana
- Flicker of Fate2 mana
- Beast Within3 mana
- Generous Gift3 mana
- Nature's Claim1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Martyr's Cry2 mana
- Split Up3 mana
- Blasphemous Act9 mana
- Cathedral Membrane2 mana
- Citywide Bust3 mana
- Harsh Mercy3 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Garruk's Uprising3 mana
- Archivist of Oghma2 mana
- Beast Whisperer4 mana
- Smothering Tithe4 mana
- The One Ring4 mana
- Pip-Boy 30001 mana