Arcane Foundry › Commanders › Unesh, Criosphinx Sovereign
Unesh, Criosphinx Sovereign
Legendary Creature — Sphinx · {4}{U}{U} · Blue commander
Flying
Sphinx spells you cast cost {2} less to cast.
Whenever Unesh or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Build an Unesh, Criosphinx Sovereign deck →
What Unesh, Criosphinx Sovereign actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhenever Unesh or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your gr
- Static ability · cost_reductionSphinx spells you cast cost {2} less to cast.
- Keyword · flyingflying
What an Unesh, Criosphinx Sovereign deck needs
Plays as cost reducer. What the commander asks of the other 99 — read from the card and checked by hand.
- creatures and permanents entering every turn — cheap bodies, blink and recursion (its trigger fires on each one)
- cheap, dense sphinx spells (it makes them cheaper)
- sphinx creatures (its text counts them)
The Unesh, Criosphinx Sovereign deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 16× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Unesh, Criosphinx Sovereign
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Consecrated Sphinx6 mana
- Curator of Mysteries4 mana
- Vexing Sphinx3 mana
- Sphinx of False Conclusions4 mana
- Sphinx of Foresight4 mana
- Sphinx of Forgotten Lore4 mana
- Sphinx of the Second Sun8 mana
- Dazzling Sphinx5 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Solemn Simulacrum4 mana
- Thousand-Faced Shadow1 mana
- Snapcaster Mage2 mana
- Wan Shi Tong, Librarian2 mana
- Archaeomancer4 mana
- Urza, Lord High Artificer4 mana
- Aether Channeler3 mana
- Spellseeker3 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Displacer Kitten4 mana
- Conjurer's Closet5 mana
- Gossip's Talent2 mana
- Thassa, Deep-Dwelling4 mana
- Nephalia Smuggler1 mana
- Voyager Staff1 mana
- Jill, Shiva's Dominant // Shiva, Warden of Ice3 mana
- Deadeye Navigator6 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Icy Prison2 mana
- Kozilek's Command2 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Mystical Tutor1 mana
- Muddle the Mixture2 mana
- Personal Tutor1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Selective Obliteration5 mana
- Evacuation5 mana
- Perplexing Test5 mana
- Raise the Palisade5 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Herald's Horn3 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana
- The One Ring4 mana
Keep a permanent you control alive through removal
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana