Arcane Foundry › Commanders › Uro, Titan of Nature's Wrath
Uro, Titan of Nature's Wrath
Legendary Creature — Elder Giant · {1}{G}{U} · Green/Blue commander
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Build an Uro, Titan of Nature's Wrath deck →
What Uro, Titan of Nature's Wrath actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Uro enters, sacrifice it unless it escaped.
- Triggered ability · attackWhenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
- Keyword · escapeescape
- AbilityEscape—{G}{G}{U}{U}, Exile five other cards from your graveyard.
What an Uro, Titan of Nature's Wrath deck needs
Plays as escape titan (ramp & draw). What the commander asks of the other 99 — read from the card and checked by hand.
- self-mill and graveyard filling (to escape Uro)
- lands in hand (each trigger puts one onto the battlefield)
- attack enablers and protection
The Uro, Titan of Nature's Wrath deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 8× Put a land onto the battlefield — for a landfall commander this triggers where a normal land drop does not
- 6× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 4× Make the commander connect — a body that never deals combat damage never triggers
- 12× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
Best cards for Uro, Titan of Nature's Wrath
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put a land onto the battlefield — for a landfall commander this triggers where a normal land drop does not
- Exploration1 mana
- Explore2 mana
- Dryad of the Ilysian Grove3 mana
- Exploration Broodship1 mana
- Azusa, Lost but Seeking3 mana
- Loot, Exuberant Explorer3 mana
- Wayward Swordtooth3 mana
- Druid Class2 mana
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Ulvenwald Oddity // Ulvenwald Behemoth4 mana
- Lavaspur Boots1 mana
- Shang-Chi, Master of Kung Fu2 mana
- Ellywick Tumblestrum4 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Displacer Kitten4 mana
- Conjurer's Closet5 mana
- Gossip's Talent2 mana
- Thassa, Deep-Dwelling4 mana
- Nephalia Smuggler1 mana
- Voyager Staff1 mana
- Jill, Shiva's Dominant // Shiva, Warden of Ice3 mana
- Deadeye Navigator6 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Eternal Witness3 mana
- Solemn Simulacrum4 mana
- Arboreal Grazer1 mana
- Thousand-Faced Shadow1 mana
- Reclamation Sage3 mana
- Rishkar, Peema Renegade3 mana
- Wood Elves3 mana
- Badgermole Cub2 mana
Make the commander connect — a body that never deals combat damage never triggers
- Garruk's Uprising3 mana
- Archetype of Imagination6 mana
- Eldrazi Monument5 mana
- Akroma's Memorial7 mana
- Infiltrator's Magemark3 mana
- Bellowing Tanglewurm5 mana
- Student of Elements // Tobita, Master of Winds2 mana
- Deepchannel Mentor6 mana
Put your own cards into your graveyard as a resource
- Aftermath Analyst2 mana
- Smuggler's Surprise1 mana
- Emry, Lurker of the Loch3 mana
- Six3 mana
- Argoth, Sanctum of Nature0 mana
- Eden, Seat of the Sanctum0 mana
- Grapple with the Past2 mana
- Millikin2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Beast Within3 mana
- Nature's Claim1 mana
- Emerald Charm1 mana
- Naturalize2 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Neoform2 mana
- Worldly Tutor1 mana
- Reshape2 mana
- March of Burgeoning Life1 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Combos with Uro, Titan of Nature's Wrath
Known combos from Commander Spellbook that Uro, Titan of Nature's Wrath is a piece of, and how many decks list them.
- Uro, Titan of Nature's Wrath + Deadeye Navigator + Simic Growth Chamber + Spelunking533 decks
- Uro, Titan of Nature's Wrath + Dryad Of The Ilysian Grove + Emeria Shepherd + Simic Growth Chamber265 decks
- Uro, Titan of Nature's Wrath + Deadeye Navigator + Amulet Of Vigor + Simic Growth Chamber169 decks
- Uro, Titan of Nature's Wrath + Deadeye Navigator + Dimir Aqueduct + Spelunking115 decks
- Uro, Titan of Nature's Wrath + Deadeye Navigator + Simic Growth Chamber + Horizon Explorer65 decks
- Uro, Titan of Nature's Wrath + Deadeye Navigator + Tiller Engine + Simic Growth Chamber55 decks