Arcane Foundry › Commanders › Urza, Chief Artificer
Urza, Chief Artificer
Legendary Creature — Human Artificer · {3}{W}{U}{B} · Black/Blue/White commander
Affinity for artifact creatures (This spell costs {1} less to cast for each artifact creature you control.)
Artifact creatures you control have menace.
At the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Build an Urza, Chief Artificer deck →
What Urza, Chief Artificer actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · end_stepAt the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
- Static ability · keyword_grantArtifact creatures you control have menace.
- AbilityAffinity for artifact creatures
What an Urza, Chief Artificer deck needs
Plays as team keywords. What the commander asks of the other 99 — read from the card and checked by hand.
- artifacts (its text counts them)
- artifact (its size grows with every one you control)
- token payoffs — anthems, sacrifice outlets and go-wide finishers (it makes tokens on repeat)
- creatures that profit from menace (it grants the team it)
The Urza, Chief Artificer deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 8× A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- 22× A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- 12× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 4× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Urza, Chief Artificer
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- Voice of Victory2 mana
- Guide of Souls1 mana
- Adeline, Resplendent Cathar3 mana
- Ainok Strike Leader2 mana
- Ghostly Pilferer2 mana
- Jacked Rabbit2 mana
- Phelia, Exuberant Shepherd2 mana
- Valley Rotcaller2 mana
A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Lotus Petal0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Lion's Eye Diamond0 mana
- Ornithopter0 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Kozilek's Unsealing3 mana
- Replicating Ring3 mana
- Elspeth, Storm Slayer5 mana
- Hero of Bladehold4 mana
- Omarthis, Ghostfire Initiate0 mana
- Elspeth, Sun's Champion6 mana
- Andúril, Flame of the West3 mana
- Cosmogrand Zenith3 mana
A team pump that actually pumps tokens
- Intangible Virtue2 mana
- Caretaker's Talent3 mana
- Inspiring Leader3 mana
- Prava of the Steel Legion3 mana
- Gideon's Memorial2 mana
- Hildibrand Manderville // Gentleman's Rise2 mana
- Mite Overseer4 mana
- Phantom General4 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Damn2 mana
- Vanquish the Horde8 mana
- Toxic Deluge3 mana
- Damnation4 mana
- Supreme Verdict4 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Bontu's Last Reckoning3 mana
Refill your hand
- Esper Sentinel1 mana
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
Combos with Urza, Chief Artificer
Known combos from Commander Spellbook that Urza, Chief Artificer is a piece of, and how many decks list them.
- Urza, Chief Artificer + Time Sieve + Myr Battlesphere + Teleportation Circle111 decks