Arcane Foundry › Commanders › Urza, Powerstone Prodigy
Urza, Powerstone Prodigy
Legendary Creature — Human Artificer · {2}{U} · Blue commander
Vigilance
{1}, {T}: Draw a card, then discard a card.
Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Build an Urza, Powerstone Prodigy deck →
What Urza, Powerstone Prodigy actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{1}, {T}: Draw a card, then discard a card.
- Triggered ability · discardWhenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn.
- Keyword · vigilancevigilance
What an Urza, Powerstone Prodigy deck needs
Plays as self-discard. What the commander asks of the other 99 — read from the card and checked by hand.
- artifact cards to discard (the first artifact discard each turn makes a Powerstone)
- looting and discard outlets
- untap effects that reach the commander
The Urza, Powerstone Prodigy deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 14× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 15× Lets YOU discard on demand — looting, rummaging, discard costs — for a commander that rewards your own discards
- 10× Untap the commander so the tap ability is an engine, not a one-shot
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Urza, Powerstone Prodigy
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Lavaspur Boots1 mana
- Sting, the Glinting Dagger2 mana
- Haunted Cloak3 mana
- Sword of Vengeance3 mana
Lets YOU discard on demand — looting, rummaging, discard costs — for a commander that rewards your own discards
- Geier Reach Sanitarium0 mana
- Fomori Vault0 mana
- Ledger Shredder2 mana
- Pip-Boy 30001 mana
- Baral, Chief of Compliance2 mana
- Collector's Vault2 mana
- Ghostly Pilferer2 mana
- Key to the City2 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Freed from the Real3 mana
- Pemmin's Aura3 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Unstoppable Plan3 mana
- Genji Glove5 mana
- Honor-Worn Shaku3 mana
- Sword of the Paruns4 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Icy Prison2 mana
- Kozilek's Command2 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Mystical Tutor1 mana
- Muddle the Mixture2 mana
- Personal Tutor1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Selective Obliteration5 mana
- Evacuation5 mana
- Perplexing Test5 mana
- Cyclonic Rift2 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana
- The One Ring4 mana
- Combat Research1 mana
Keep a permanent you control alive through removal
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Combos with Urza, Powerstone Prodigy
Known combos from Commander Spellbook that Urza, Powerstone Prodigy is a piece of, and how many decks list them.
- Urza, Powerstone Prodigy + Wan Shi Tong, All-Knowing + Library Of Leng + Intruder Alarm + Ashnod's Altar1 decks
- Urza, Powerstone Prodigy + Wan Shi Tong, All-Knowing + Library Of Leng + Intruder Alarm + Phyrexian Altar1 decks
- Urza, Powerstone Prodigy + Wan Shi Tong, All-Knowing + Library Of Leng + Intruder Alarm + Thermopod