Arcane Foundry › Commanders › Uurg, Spawn of Turg
Uurg, Spawn of Turg
Legendary Creature — Frog Beast · {B}{B}{G} · Black/Green commander
Uurg's power is equal to the number of land cards in your graveyard.
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
{B}{G}, Sacrifice a land: You gain 2 life.
Build an Uurg, Spawn of Turg deck →
What Uurg, Spawn of Turg actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · upkeepAt the beginning of your upkeep, surveil 1.
- Activated ability{B}{G}, Sacrifice a land: You gain 2 life.
What an Uurg, Spawn of Turg deck needs
Plays as lands. What the commander asks of the other 99 — read from the card and checked by hand.
- lands to the graveyard — fetchlands, land sacrifice and self-mill (its power counts them)
The Uurg, Spawn of Turg deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 20× Put a land onto the battlefield — for a landfall commander this triggers where a normal land drop does not
- 14× Put your own cards into your graveyard as a resource
- 6× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 6× Get ahead on mana
Best cards for Uurg, Spawn of Turg
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put a land onto the battlefield — for a landfall commander this triggers where a normal land drop does not
- Exploration1 mana
- Explore2 mana
- Dryad of the Ilysian Grove3 mana
- Exploration Broodship1 mana
- Azusa, Lost but Seeking3 mana
- Loot, Exuberant Explorer3 mana
- Wayward Swordtooth3 mana
- Druid Class2 mana
Put your own cards into your graveyard as a resource
- Takenuma, Abandoned Mire0 mana
- Stitcher's Supplier1 mana
- Aftermath Analyst2 mana
- Ripples of Undeath2 mana
- Smuggler's Surprise1 mana
- Six3 mana
- Argoth, Sanctum of Nature0 mana
- Eden, Seat of the Sanctum0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Beast Within3 mana
- Bitter Triumph2 mana
- Nature's Claim1 mana
Find the exact card the plan needs
- Entomb1 mana
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Green Sun's Zenith1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Nature's Rhythm2 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Bontu's Last Reckoning3 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
- Extinction Event4 mana
- Vicious Rivalry4 mana
- Endemic Plague4 mana
Refill your hand
- Skullclamp1 mana
- Sylvan Library2 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Garruk's Uprising3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- Beast Whisperer4 mana
Keep a permanent you control alive through removal
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
Get ahead on mana
- Sol Ring1 mana
- Golgari Signet2 mana
- Incubation Druid2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Ilysian Caryatid2 mana
- Heritage Druid1 mana
- Llanowar Tribe3 mana