Arcane Foundry › Commanders › Vaan, Street Thief
Vaan, Street Thief
Legendary Creature — Human Scout · {2}{R} · Red commander
Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token.
Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.
Build a Vaan, Street Thief deck →
What Vaan, Street Thief actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · otherWhenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure
- Triggered ability · cast_spellWhenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.
- Keyword · treasuretreasure
What a Vaan, Street Thief deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 6× Make the commander connect — a body that never deals combat damage never triggers
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 6× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 4× A team pump that actually pumps tokens
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
Best cards for Vaan, Street Thief
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make the commander connect — a body that never deals combat damage never triggers
- Archetype of Aggression3 mana
- Eldrazi Monument5 mana
- Colossus Hammer1 mana
- Shadowspear1 mana
- Goblin War Drums3 mana
- Akroma's Memorial7 mana
- Chronicle of Victory6 mana
- Super State7 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Ragavan, Nimble Pilferer1 mana
- Impulsive Pilferer1 mana
- Academy Manufactor3 mana
- Professional Face-Breaker3 mana
- Magda, Brazen Outlaw2 mana
- Magda, the Hoardmaster2 mana
- Reckless Lackey1 mana
- Xorn3 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Ragavan, Nimble Pilferer1 mana
- Impulsive Pilferer1 mana
- Agate Instigator2 mana
- Dire Fleet Daredevil2 mana
- Generous Plunderer2 mana
- Grenzo, Havoc Raiser2 mana
- Humble Defector2 mana
- Fanatical Firebrand1 mana
A card that is CAST to trigger the commander — reanimating or blinking it does not count
- Ragavan, Nimble Pilferer1 mana
- Impulsive Pilferer1 mana
- Fanatical Firebrand1 mana
- Marauding Mako1 mana
- Reckless Lackey1 mana
- Agate Instigator2 mana
- Dire Fleet Daredevil2 mana
- Generous Plunderer2 mana
A team pump that actually pumps tokens
- Nesting Grounds0 mana
- Patchwork Banner3 mana
- Castle Embereth0 mana
- Fire Nation Palace0 mana
- Crashing Drawbridge2 mana
- Hexing Squelcher2 mana
- Crash Through1 mana
- Eldritch Immunity1 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Karn's Bastion0 mana
- Contagion Clasp2 mana
- Glistening Sphere3 mana
- Staff of Compleation3 mana
- Sword of Truth and Justice3 mana
- Carnival Elephant Meteor0 mana
- Sword of Hours2 mana
- Throne of Geth2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Abrade2 mana
- Untimely Malfunction2 mana
- Chaos Warp3 mana
- Kozilek's Command2 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Breaking Point3 mana
- Crack the Earth1 mana
- Kozilek's Return3 mana
- Akki Blizzard-Herder2 mana
- Devastating Dreams2 mana
- Tectonic Break2 mana
- Tremble2 mana
Find the exact card the plan needs
- Goblin Recruiter2 mana
- Imperial Recruiter3 mana
- Dragon's Approach3 mana
- Flamekin Harbinger1 mana
- Goblin Matron3 mana
- Sarkhan's Triumph3 mana
- Dwarven Recruiter3 mana
- Myr Kinsmith4 mana