Arcane Foundry › Commanders › Vaan, Street Thief

Vaan, Street Thief

Vaan, Street Thief

Legendary Creature — Human Scout · {2}{R} · Red commander

Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token. Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.
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What Vaan, Street Thief actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Vaan, Street Thief deck needs

Plays as outlaw typal. What the commander asks of the other 99 — read from the card and checked by hand.

The Vaan, Street Thief deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Vaan, Street Thief

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield

  1. Gingerbrute1 mana
  2. Tin Street Dodger1 mana
  3. Firefright Mage1 mana
  4. Sneaking Guide1 mana
  5. Stromkirk Noble1 mana
  6. Signal Pest1 mana
  7. Ornithopter0 mana
  8. Dragon's Rage Channeler1 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Ragavan, Nimble Pilferer1 mana
  2. Impulsive Pilferer1 mana
  3. Agate Instigator2 mana
  4. Dire Fleet Daredevil2 mana
  5. Generous Plunderer2 mana
  6. Grenzo, Havoc Raiser2 mana
  7. Humble Defector2 mana
  8. Fanatical Firebrand1 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Cacophony Scamp1 mana
  2. Gallia, the Merrymaker2 mana
  3. Glistening Sphere3 mana
  4. Walking Ballista0 mana
  5. Forge of Heroes0 mana
  6. Hangarback Walker0 mana
  7. Stonecoil Serpent0 mana
  8. Opal Palace0 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Wild Magic Surge2 mana
  2. Crush1 mana
  3. Umezawa's Jitte2 mana
  4. Titan's Presence3 mana
  5. Abrade2 mana
  6. Untimely Malfunction2 mana
  7. Chaos Warp3 mana
  8. Kozilek's Command2 mana

Find the exact card the plan needs

  1. Imperial Recruiter3 mana
  2. Shield-Wall Sentinel4 mana
  3. Skyship Weatherlight4 mana
  4. Moonsilver Key2 mana
  5. Pattern Matcher4 mana
  6. Gamble1 mana
  7. Hoarding Dragon5 mana
  8. Shrine Steward5 mana

Answer a whole board at once

  1. Blasphemous Act9 mana
  2. Chain Reaction4 mana
  3. Street Spasm1 mana
  4. Selective Obliteration5 mana
  5. Mizzium Mortars2 mana
  6. Delete2 mana
  7. Earthquake1 mana
  8. Apocalypse5 mana

Refill your hand

  1. Ragavan, Nimble Pilferer1 mana
  2. Skullclamp1 mana
  3. Herald's Horn3 mana
  4. Professional Face-Breaker3 mana
  5. The One Ring4 mana
  6. Sticky Fingers1 mana
  7. Vexing Bauble1 mana
  8. Birgi, God of Storytelling // Harnfel, Horn of Bounty3 mana

Keep a permanent you control alive through removal

  1. Hexing Squelcher2 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Eldrazi Monument5 mana
  5. Commander's Plate1 mana
  6. Mithril Coat3 mana
  7. Akroma's Memorial7 mana
  8. The Walls of Ba Sing Se8 mana

Get ahead on mana

  1. Sol Ring1 mana
  2. Palladium Myr3 mana
  3. Worn Powerstone3 mana
  4. Chrome Mox0 mana
  5. Everflowing Chalice0 mana
  6. Mox Diamond0 mana
  7. Mana Vault1 mana
  8. Wayfarer's Bauble1 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing