Arcane Foundry › Commanders › Vadrik, Astral Archmage
Vadrik, Astral Archmage
Legendary Creature — Human Wizard · {1}{U}{R} · Red/Blue commander
If it's neither day nor night, it becomes day as Vadrik enters.
Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.
Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
Build a Vadrik, Astral Archmage deck →
What Vadrik, Astral Archmage actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · otherWhenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
- Static ability · cost_reductionInstant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.
- AbilityIf it's neither day nor night, it becomes day as Vadrik enters.
What a Vadrik, Astral Archmage deck needs
Plays as cost reducer. What the commander asks of the other 99 — read from the card and checked by hand.
- cheap, dense instant and sorcery spells (it makes them cheaper)
- cheap instants and sorceries (every one you cast feeds it)
- counter doublers and proliferate (it grows only itself with +1/+1 counters)
The Vadrik, Astral Archmage deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 27× Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- 12× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Vadrik, Astral Archmage
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Brainstorm1 mana
- Faithless Looting1 mana
- Gamble1 mana
- Lightning Bolt1 mana
- Mystical Tutor1 mana
- Opt1 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Thrummingbird2 mana
- Vexing Radgull2 mana
- Cacophony Scamp1 mana
- Kid Loki1 mana
- Dreamtide Whale3 mana
- Flux Channeler3 mana
- Glistening Sphere3 mana
- Walking Ballista0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Jilt2 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Mystical Tutor1 mana
- Muddle the Mixture2 mana
- Personal Tutor1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Street Spasm1 mana
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Selective Obliteration5 mana
Refill your hand
- Mystic Remora1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Professional Face-Breaker3 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
Get ahead on mana
- Sol Ring1 mana
- Izzet Signet2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
Combos with Vadrik, Astral Archmage
Known combos from Commander Spellbook that Vadrik, Astral Archmage is a piece of, and how many decks list them.
- Vadrik, Astral Archmage + Storm-Kiln Artist + Searing Touch1,452 decks
- Vadrik, Astral Archmage + Birgi, God Of Storytelling + Searing Touch878 decks
- Vadrik, Astral Archmage + Urabrask + Haze Of Rage543 decks
- Vadrik, Astral Archmage + Urabrask + Seething Anger446 decks
- Vadrik, Astral Archmage + Urabrask + Searing Touch410 decks
- Vadrik, Astral Archmage + Ghostly Flicker + Archaeomancer84 decks