Arcane Foundry › Commanders › Valentin, Dean of the Vein // Lisette, Dean of the Root
Valentin, Dean of the Vein // Lisette, Dean of the Root
Legendary Creature — Vampire Warlock // Legendary Creature — Human Druid · {B} // {2}{G}{G} · Black/Green commander
Menace, lifelink
If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay {2}. If you do, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Whenever you gain life, you may pay {1}. If you do, put a +1/+1 counter on each creature you control and those creatures gain trample until end of turn.
Build a Valentin, Dean of the Vein // Lisette, Dean of the Root deck →
What Valentin, Dean of the Vein // Lisette, Dean of the Root actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · lifegainWhenever you gain life, you may pay {1}. If you do, put a +1/+1 counter on each creature you control and those creatures gain trample until end of turn.
- Replacement effect · otherIf a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay {2}. If you do, create a 1/1 black and green Pest creature token with "When this token dies, you gain
- Keyword · menacemenace
- Keyword · lifelinklifelink
What a Valentin, Dean of the Vein // Lisette, Dean of the Root deck needs
Plays as lifegain. What the commander asks of the other 99 — read from the card and checked by hand.
- repeatable lifegain — lifelink, gain-life triggers and Food (every life gained is its trigger)
- creatures that grow with +1/+1 counters and counter payoffs (it spreads counters across your team)
- token payoffs — anthems, sacrifice outlets and go-wide finishers (it makes tokens on repeat)
The Valentin, Dean of the Vein // Lisette, Dean of the Root deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 16× Gain life repeatedly — for a commander that converts life gained into drain, the gain IS the damage
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 12× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 4× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Valentin, Dean of the Vein // Lisette, Dean of the Root
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Gain life repeatedly — for a commander that converts life gained into drain, the gain IS the damage
- Basilisk Collar1 mana
- High Market0 mana
- Zuran Orb0 mana
- Blood Artist2 mana
- Zulaport Cutthroat2 mana
- Bloodchief Ascension1 mana
- Deathrite Shaman1 mana
- Gilded Goose1 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Branching Evolution3 mana
- Hardened Scales1 mana
- Ozolith, the Shattered Spire2 mana
- Winding Constrictor2 mana
- Kami of Whispered Hopes3 mana
- Benevolent Hydra2 mana
- Michelangelo, Weirdness to 112 mana
- The Earth Crystal4 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Replicating Ring3 mana
- Esika's Chariot4 mana
- Omarthis, Ghostfire Initiate0 mana
- Wrenn and Seven5 mana
- Andúril, Flame of the West3 mana
- Rampant Frogantua3 mana
- Field of the Dead0 mana
- Fountainport0 mana
A team pump that actually pumps tokens
- Finale of Devastation2 mana
- Beastmaster Ascension3 mana
- Heraldic Banner3 mana
- Assault Formation2 mana
- Jolrael, Mwonvuli Recluse2 mana
- Sylvan Anthem2 mana
- Weaver of Harmony2 mana
- Goreclaw, Terror of Qal Sisma4 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Beast Within3 mana
- Bitter Triumph2 mana
- Nature's Claim1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Green Sun's Zenith1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Nature's Rhythm2 mana
- Grim Tutor3 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Bontu's Last Reckoning3 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
- Extinction Event4 mana
- Vicious Rivalry4 mana
- Endemic Plague4 mana
Refill your hand
- Skullclamp1 mana
- Sylvan Library2 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Garruk's Uprising3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- Beast Whisperer4 mana
Keep a permanent you control alive through removal
- Innkeeper's Talent2 mana
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana