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Valki, God of Lies // Tibalt, Cosmic Impostor

Valki, God of Lies // Tibalt, Cosmic Impostor

Legendary Creature — God // Legendary Planeswalker — Tibalt · {1}{B} // {5}{B}{R} · Black/Red commander

When Valki enters, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield. {X}: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card. As Tibalt enters, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells." +2: Exile the top card of each player's library. −3: Exile target artifact or creature. −8: Exile all graveyards. Add {R}{R}{R}.
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What Valki, God of Lies // Tibalt, Cosmic Impostor actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Valki, God of Lies // Tibalt, Cosmic Impostor deck needs

Plays as copy engine. What the commander asks of the other 99 — read from the card and checked by hand.

The Valki, God of Lies // Tibalt, Cosmic Impostor deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Valki, God of Lies // Tibalt, Cosmic Impostor

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Norin the Wary1 mana
  2. Conjurer's Closet5 mana
  3. Voyager Staff1 mana
  4. Golden Argosy4 mana
  5. Clive, Ifrit's Dominant // Ifrit, Warden of Inferno6 mana
  6. Diabolic Servitude4 mana
  7. Eldrazi Confluence4 mana
  8. Ashnod's Intervention1 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Orcish Bowmasters2 mana
  2. Accursed Marauder2 mana
  3. Solemn Simulacrum4 mana
  4. Cauldron Familiar1 mana
  5. Dualcaster Mage3 mana
  6. Fleshbag Marauder3 mana
  7. Imperial Recruiter3 mana
  8. Plaguecrafter3 mana

Repeat, double, protect or find planeswalkers — the engine around a planeswalker commander

  1. Surgehacker Mech4 mana
  2. Devouring Hellion3 mana
  3. Heart of Bogardan4 mana
  4. Shatterskull Smashing // Shatterskull, the Hammer Pass2 mana
  5. Mox Amber0 mana
  6. Takenuma, Abandoned Mire0 mana
  7. Stonesplitter Bolt1 mana
  8. Repeated Reverberation4 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Wild Magic Surge2 mana
  2. Defile1 mana
  3. Tragic Slip1 mana
  4. Infernal Grasp2 mana
  5. Terminate2 mana
  6. Fatal Push1 mana
  7. Bitter Triumph2 mana
  8. Black Sun's Twilight1 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Demonic Consultation1 mana
  6. Grim Tutor3 mana
  7. Tainted Pact2 mana
  8. Scheming Symmetry1 mana

Answer a whole board at once

  1. Toxic Deluge3 mana
  2. Damnation4 mana
  3. Blasphemous Act9 mana
  4. Chain Reaction4 mana
  5. Bontu's Last Reckoning3 mana
  6. Street Spasm1 mana
  7. Sickening Dreams2 mana
  8. Crypt Rats3 mana

Refill your hand

  1. Ragavan, Nimble Pilferer1 mana
  2. Skullclamp1 mana
  3. Black Market Connections3 mana
  4. Braids, Arisen Nightmare3 mana
  5. Morbid Opportunist3 mana
  6. Phyrexian Arena3 mana
  7. Professional Face-Breaker3 mana
  8. The One Ring4 mana

Keep a permanent you control alive through removal

  1. Hexing Squelcher2 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Eldrazi Monument5 mana
  5. Commander's Plate1 mana
  6. Mithril Coat3 mana
  7. Akroma's Memorial7 mana
  8. The Walls of Ba Sing Se8 mana

Get ahead on mana

  1. Sol Ring1 mana
  2. Rakdos Signet2 mana
  3. Palladium Myr3 mana
  4. Worn Powerstone3 mana
  5. Chrome Mox0 mana
  6. Everflowing Chalice0 mana
  7. Mox Diamond0 mana
  8. Mana Vault1 mana

Build this deck in the Arcane Forge →

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