Arcane FoundryCommanders › Vela the Night-Clad

Vela the Night-Clad

Vela the Night-Clad

Legendary Creature — Human Wizard · {4}{U}{B} · Black/Blue commander

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela or another creature you control leaves the battlefield, each opponent loses 1 life.
Build a Vela the Night-Clad deck →

What Vela the Night-Clad actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Vela the Night-Clad deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Vela the Night-Clad

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Life loss that is not combat damage — each opponent loses life, repeatably

  1. Zulaport Cutthroat2 mana
  2. Leechridden Swamp0 mana
  3. Marionette Apprentice2 mana
  4. The Meathook Massacre2 mana
  5. Mirkwood Bats4 mana
  6. Ayara, First of Locthwain3 mana
  7. Bastion of Remembrance3 mana
  8. Bontu's Monument3 mana

A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it

  1. Valley Rotcaller2 mana
  2. Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel3 mana
  3. Weathered Sentinels3 mana
  4. Bloodsoaked Champion1 mana
  5. Rev, Tithe Extractor4 mana
  6. Twenty-Toed Toad4 mana
  7. Grimgrin, Corpse-Born // Grimgrin, Corpse-Born0 mana
  8. Hostile Hostel // Creeping Inn0 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Chasm Skulker3 mana
  2. Kozilek's Unsealing3 mana
  3. Endless Ranks of the Dead4 mana
  4. Trendy Circus Pirate0 mana
  5. Myr Battlesphere7 mana
  6. Andúril, Flame of the West3 mana
  7. Invasion of Segovia // Caetus, Sea Tyrant of Segovia3 mana
  8. Liliana, the Last Hope3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Pongify1 mana
  3. Rapid Hybridization1 mana
  4. Resculpt2 mana
  5. Defile1 mana
  6. Tragic Slip1 mana
  7. Suspend1 mana
  8. Infernal Grasp2 mana

Answer a whole board at once

  1. Do or Die2 mana
  2. Force of Despair3 mana
  3. Displacement Wave2 mana
  4. Accursed Marauder2 mana
  5. Bontu's Last Reckoning3 mana
  6. Innocent Blood1 mana
  7. Coils of the Medusa2 mana
  8. Forced March3 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Insatiable Avarice1 mana
  6. Diabolic Intent2 mana
  7. Grim Tutor3 mana
  8. Liliana Vess // Liliana Vess0 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Skullclamp1 mana
  3. Orcish Bowmasters2 mana
  4. Curiosity1 mana
  5. Wizard Class1 mana
  6. Black Market Connections3 mana
  7. Braids, Arisen Nightmare3 mana
  8. Morbid Opportunist3 mana

Keep a permanent you control alive through removal

  1. Gleaming Overseer3 mana
  2. Cryptothrall4 mana
  3. Tekuthal, Inquiry Dominus4 mana
  4. Lost in the Maze2 mana
  5. Lightning Greaves2 mana
  6. Swiftfoot Boots2 mana
  7. Eldrazi Monument5 mana
  8. Commander's Plate1 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing