Arcane Foundry › Commanders › Velomachus Lorehold

Velomachus Lorehold

Velomachus Lorehold

Legendary Creature — Elder Dragon · {5}{R}{W} · Red/White commander

Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
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What Velomachus Lorehold actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Velomachus Lorehold deck needs

Plays as spellslinger. What the commander asks of the other 99 — read from the card and checked by hand.

The Velomachus Lorehold deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Velomachus Lorehold

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Akroma's Will4 mana
  2. Glaring Spotlight1 mana
  3. Elspeth, Storm Slayer5 mana
  4. Iroas, God of Victory4 mana
  5. The Wind Crystal4 mana
  6. Elspeth, Sun's Champion6 mana
  7. Inquisitorial Rosette2 mana
  8. Crash Through1 mana

Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine

  1. Enlightened Tutor1 mana
  2. Faithless Looting1 mana
  3. Gamble1 mana
  4. Lightning Bolt1 mana
  5. Path to Exile1 mana
  6. Swords to Plowshares1 mana
  7. Vandalblast1 mana
  8. Ishgard, the Holy See // Faith & Grief0 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Iroas, God of Victory4 mana
  2. Elspeth, Sun's Champion6 mana
  3. Eldrazi Monument5 mana
  4. Goblin War Drums3 mana
  5. Akroma's Memorial7 mana
  6. On Wings of Gold4 mana
  7. Archetype of Aggression3 mana
  8. Beamtown Beatstick1 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Wild Magic Surge2 mana
  4. March of Otherworldly Light1 mana
  5. Generous Gift3 mana
  6. Erode1 mana
  7. Unwanted Remake1 mana
  8. Angelic Ascension2 mana

Find the exact card the plan needs

  1. Open the Armory2 mana
  2. Enlightened Tutor1 mana
  3. Kellan, the Fae-Blooded // Birthright Boon3 mana
  4. Templar Knight2 mana
  5. Idyllic Tutor3 mana
  6. Imperial Recruiter3 mana
  7. Dragon's Approach3 mana
  8. Ranger-Captain of Eos3 mana

Answer a whole board at once

  1. Vanquish the Horde8 mana
  2. Wrath of God4 mana
  3. Blasphemous Act9 mana
  4. Chain Reaction4 mana
  5. Day of Judgment4 mana
  6. Street Spasm1 mana
  7. Shatter the Sky4 mana
  8. Split Up3 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Ragavan, Nimble Pilferer1 mana
  3. Skullclamp1 mana
  4. Professional Face-Breaker3 mana
  5. Archivist of Oghma2 mana
  6. The One Ring4 mana
  7. Sticky Fingers1 mana
  8. Vexing Bauble1 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Hexing Squelcher2 mana
  3. Bastion Protector3 mana
  4. Codsworth, Handy Helper3 mana
  5. Avacyn, Angel of Hope8 mana
  6. Lightning Greaves2 mana
  7. Swiftfoot Boots2 mana
  8. Chaplain of Alms // Chapel Shieldgeist1 mana

Get ahead on mana

  1. Sol Ring1 mana
  2. Boros Signet2 mana
  3. Palladium Myr3 mana
  4. Worn Powerstone3 mana
  5. Chrome Mox0 mana
  6. Everflowing Chalice0 mana
  7. Mox Diamond0 mana
  8. Mana Vault1 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing