Arcane Foundry › Commanders › Venom, Deadly Devourer

Venom, Deadly Devourer

Venom, Deadly Devourer

Legendary Creature — Symbiote Villain · {2}{B}{G} · Black/Green commander

Vigilance, menace {3}: Exile target creature card from a graveyard. When you do, put X +1/+1 counters on target Symbiote, where X is the exiled card's toughness.
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What Venom, Deadly Devourer actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Venom, Deadly Devourer deck needs

Plays as symbiote typal. What the commander asks of the other 99 — read from the card and checked by hand.

The Venom, Deadly Devourer deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Venom, Deadly Devourer

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands

  1. Chrome Mox0 mana
  2. Everflowing Chalice0 mana
  3. Mox Amber0 mana
  4. Mox Diamond0 mana
  5. Birds of Paradise1 mana
  6. Delighted Halfling1 mana
  7. Elvish Mystic1 mana
  8. Fyndhorn Elves1 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Agent Venom3 mana
  2. Venomized Cat3 mana
  3. Symbiote Spawn3 mana
  4. Venom, Deadly Devourer4 mana
  5. Gwenom, Remorseless5 mana
  6. Grendel, Spawn of Knull4 mana
  7. Venom, Evil Unleashed5 mana
  8. Venom, Eddie Brock6 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Branching Evolution3 mana
  2. Hardened Scales1 mana
  3. Ozolith, the Shattered Spire2 mana
  4. Winding Constrictor2 mana
  5. Kami of Whispered Hopes3 mana
  6. Benevolent Hydra2 mana
  7. Michelangelo, Weirdness to 112 mana
  8. The Earth Crystal4 mana

Put your own cards into your graveyard as a resource

  1. Takenuma, Abandoned Mire0 mana
  2. Stitcher's Supplier1 mana
  3. Aftermath Analyst2 mana
  4. Ripples of Undeath2 mana
  5. Smuggler's Surprise1 mana
  6. Six3 mana
  7. Argoth, Sanctum of Nature0 mana
  8. Eden, Seat of the Sanctum0 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Defile1 mana
  3. Tragic Slip1 mana
  4. Infernal Grasp2 mana
  5. Fatal Push1 mana
  6. Beast Within3 mana
  7. Bitter Triumph2 mana
  8. Nature's Claim1 mana

Find the exact card the plan needs

  1. Entomb1 mana
  2. Demonic Tutor2 mana
  3. Diabolic Intent2 mana
  4. Vampiric Tutor1 mana
  5. Green Sun's Zenith1 mana
  6. Imperial Seal1 mana
  7. Demonic Consultation1 mana
  8. Nature's Rhythm2 mana

Answer a whole board at once

  1. Toxic Deluge3 mana
  2. Damnation4 mana
  3. Bontu's Last Reckoning3 mana
  4. Sickening Dreams2 mana
  5. Crypt Rats3 mana
  6. Extinction Event4 mana
  7. Vicious Rivalry4 mana
  8. Endemic Plague4 mana

Refill your hand

  1. Skullclamp1 mana
  2. Sylvan Library2 mana
  3. Black Market Connections3 mana
  4. Braids, Arisen Nightmare3 mana
  5. Garruk's Uprising3 mana
  6. Herald's Horn3 mana
  7. Morbid Opportunist3 mana
  8. Phyrexian Arena3 mana

Keep a permanent you control alive through removal

  1. Innkeeper's Talent2 mana
  2. Guardian Augmenter3 mana
  3. Saryth, the Viper's Fang4 mana
  4. Lightning Greaves2 mana
  5. Swiftfoot Boots2 mana
  6. Asceticism5 mana
  7. Eldrazi Monument5 mana
  8. Commander's Plate1 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing