Arcane Foundry › Commanders › Verrak, Warped Sengir
Verrak, Warped Sengir
Legendary Creature — Vampire · {1}{W}{B} · Black/White commander
Flying, deathtouch, lifelink
Whenever you activate an ability that isn't a mana ability, if life was paid to activate it, you may pay that much life again. If you do, copy that ability. You may choose new targets for the copy.
Build a Verrak, Warped Sengir deck →
What Verrak, Warped Sengir actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · otherWhenever you activate an ability that isn't a mana ability, if life was paid to activate it, you may pay that much life again. If you do, copy that ability. You may choose new targets for the copy.
- Keyword · flyingflying
- Keyword · deathtouchdeathtouch
- Keyword · lifelinklifelink
What a Verrak, Warped Sengir deck needs
Plays as ability copy. What the commander asks of the other 99 — read from the card and checked by hand.
- permanents with life-cost activated abilities (it copies them for that much life again)
- lifelink
The Verrak, Warped Sengir deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 14× A creature with an activated ability worth copying or borrowing
- 7× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 3× Answer a whole board at once
- 9× Refill your hand
- 4× Keep a permanent you control alive through removal
- 11× Get ahead on mana
- 10× Gain life repeatedly — for a commander that converts life gained into drain, the gain IS the damage
Best cards for Verrak, Warped Sengir
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A creature with an activated ability worth copying or borrowing
- Ornithopter of Paradise2 mana
- Hangarback Walker0 mana
- Westvale Abbey // Ormendahl, Profane Prince0 mana
- Crashing Drawbridge2 mana
- Steel Overseer2 mana
- Cryptbreaker1 mana
- Giver of Runes1 mana
- Master of Dark Rites1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Defile1 mana
- Tragic Slip1 mana
- March of Otherworldly Light1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a whole board at once
- Damn2 mana
- Vanquish the Horde8 mana
- Toxic Deluge3 mana
- Damnation4 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Bontu's Last Reckoning3 mana
- Kaya's Wrath4 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- Archivist of Oghma2 mana
- The One Ring4 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Avacyn, Angel of Hope8 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Chaplain of Alms // Chapel Shieldgeist1 mana
- Eldrazi Monument5 mana
Get ahead on mana
- Sol Ring1 mana
- Orzhov Signet2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
Gain life repeatedly — for a commander that converts life gained into drain, the gain IS the damage
- Basilisk Collar1 mana
- High Market0 mana
- Vault of the Archangel0 mana
- Zuran Orb0 mana
- Blood Artist2 mana
- Zulaport Cutthroat2 mana
- Authority of the Consuls1 mana
- Bloodchief Ascension1 mana