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Vishgraz, the Doomhive

Vishgraz, the Doomhive

Legendary Creature — Phyrexian Insect · {2}{W}{B}{G} · Black/Green/White commander

Menace, toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Vishgraz enters, create three 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." Vishgraz gets +1/+1 for each poison counter your opponents have.
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What Vishgraz, the Doomhive actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Vishgraz, the Doomhive deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Vishgraz, the Doomhive

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Airbender Ascension2 mana
  2. Eldrazi Displacer3 mana
  3. Eternal Acrobat Toast0 mana
  4. Conjurer's Closet5 mana
  5. Distinguished Conjurer2 mana
  6. Emiel the Blessed4 mana
  7. Felidar Guardian4 mana
  8. Restoration Angel4 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Skrelv, Defector Mite1 mana
  2. Venerated Rotpriest1 mana
  3. Blightbelly Rat2 mana
  4. Myr Convert2 mana
  5. Bilious Skulldweller1 mana
  6. Crawling Chorus1 mana
  7. Bloated Contaminator3 mana
  8. Pestilent Syphoner2 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Bojuka Bog0 mana
  2. Chrome Mox0 mana
  3. Temple of Silence0 mana
  4. Cabaretti Courtyard0 mana
  5. Golgari Rot Farm0 mana
  6. Jungle Hollow0 mana
  7. Lotus Field0 mana
  8. Lush Portico0 mana

A team pump that actually pumps tokens

  1. Intangible Virtue2 mana
  2. Caretaker's Talent3 mana
  3. Inspiring Leader3 mana
  4. Pollen-Shield Hare // Hare Raising2 mana
  5. Prava of the Steel Legion3 mana
  6. Hildibrand Manderville // Gentleman's Rise2 mana
  7. Hildibrand Manderville // Gentleman's Rise2 mana
  8. Mite Overseer4 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Dalkovan Encampment0 mana
  2. Elenda's Hierophant3 mana
  3. Hornet Nest3 mana
  4. Elenda, the Dusk Rose4 mana
  5. Endless Ranks of the Dead4 mana
  6. Esika's Chariot4 mana
  7. Hero of Bladehold4 mana
  8. Lathril, Blade of the Elves4 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Path to Exile1 mana
  3. Swords to Plowshares1 mana
  4. Defile1 mana
  5. Tragic Slip1 mana
  6. March of Otherworldly Light1 mana
  7. Infernal Grasp2 mana
  8. Flicker of Fate2 mana

Answer a whole board at once

  1. Final Showdown1 mana
  2. Vanquish the Horde8 mana
  3. Amalia Benavides Aguirre2 mana
  4. Do or Die2 mana
  5. Martyr's Cry2 mana
  6. Pest Control2 mana
  7. Force of Despair3 mana
  8. Split Up3 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Green Sun's Zenith1 mana
  5. Imperial Seal1 mana
  6. Insatiable Avarice1 mana
  7. Diabolic Intent2 mana
  8. Nature's Rhythm2 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Skullclamp1 mana
  3. Orcish Bowmasters2 mana
  4. Black Market Connections3 mana
  5. Braids, Arisen Nightmare3 mana
  6. Garruk's Uprising3 mana
  7. Morbid Opportunist3 mana
  8. Phyrexian Arena3 mana

Build this deck in the Arcane Forge →

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