Arcane Foundry › Commanders › Vision, Spectral Synthezoid
Vision, Spectral Synthezoid
Legendary Artifact Creature — Robot Hero · {6}{U}{U} · Blue commander
Flying
Once during each of your turns, you may cast a noncreature or Robot spell from your hand without paying its mana cost.
Build a Vision, Spectral Synthezoid deck →
What Vision, Spectral Synthezoid actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Keyword · flyingflying
- AbilityOnce during each of your turns, you may cast a noncreature or Robot spell from your hand without paying its mana cost.
What a Vision, Spectral Synthezoid deck needs
Plays as free spells. What the commander asks of the other 99 — read from the card and checked by hand.
- expensive noncreature spells and Robot creatures (once each turn it casts one from hand free)
- card draw to keep the hand stocked (the free cast comes from hand)
- robot creatures (its text counts them)
The Vision, Spectral Synthezoid deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 14× Mana value at or above the floor — for a cascade commander a cheap card is a DEFECT, not a bargain
- 16× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Vision, Spectral Synthezoid
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Mana value at or above the floor — for a cascade commander a cheap card is a DEFECT, not a bargain
- Excalibur, Sword of Eden12 mana
- Ancient Stone Idol10 mana
- Blightsteel Colossus12 mana
- Darksteel Colossus11 mana
- Emrakul, the Promised End13 mana
- Emrakul, the World Anew12 mana
- Flayer of Loyalties10 mana
- It That Betrays12 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- K-9, Mark I1 mana
- Fugitive Droid1 mana
- Diversion Unit2 mana
- Aerial Doombot1 mana
- Chrome Dome2 mana
- Curie, Emergent Intelligence2 mana
- Cybermat2 mana
- Emissary Escort2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Icy Prison2 mana
- Kozilek's Command2 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Mystical Tutor1 mana
- Muddle the Mixture2 mana
- Personal Tutor1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Selective Obliteration5 mana
- Evacuation5 mana
- Perplexing Test5 mana
- Raise the Palisade5 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Herald's Horn3 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana
- The One Ring4 mana
Keep a permanent you control alive through removal
- Cryptothrall4 mana
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
Get ahead on mana
- Sol Ring1 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
- Wayfarer's Bauble1 mana