Arcane Foundry › Commanders › Vision, Synthezoid Avenger
Vision, Synthezoid Avenger
Legendary Artifact Creature — Robot Hero · {4} · Colorless commander
Flying
Whenever a player casts a spell, if it isn't that player's turn, choose one —
• Put a +1/+1 counter on Vision.
• Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.)
Build a Vision, Synthezoid Avenger deck →
What Vision, Synthezoid Avenger actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever a player casts a spell, if it isn't that player's turn, choose one —
- Keyword · flyingflying
What a Vision, Synthezoid Avenger deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 25× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 16× Answer a spell or ability before it resolves
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Vision, Synthezoid Avenger
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Karn's Bastion0 mana
- Contagion Clasp2 mana
- Glistening Sphere3 mana
- Staff of Compleation3 mana
- Sword of Truth and Justice3 mana
- Carnival Elephant Meteor0 mana
- Sword of Hours2 mana
- Throne of Geth2 mana
Answer a spell or ability before it resolves
- Kozilek, the Great Distortion10 mana
- Not of This World7 mana
- Null Brooch4 mana
- Jester's Scepter3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Kozilek's Command2 mana
- Warping Wail2 mana
- Null Elemental Blast1 mana
- Getaway Car3 mana
- Eldrazi Confluence4 mana
- Voyager Staff1 mana
Answer a whole board at once
- Aligned Hedron Network4 mana
- Coercive Portal4 mana
- Worldslayer5 mana
- Nevinyrral's Disk4 mana
- Apocalypse Chime2 mana
- All Is Dust7 mana
- Trailblazer's Torch4 mana
- False Floor4 mana
Find the exact card the plan needs
- Myr Kinsmith4 mana
- Shield-Wall Sentinel4 mana
- Skyship Weatherlight4 mana
- Moonsilver Key2 mana
- Pattern Matcher4 mana
- Shrine Steward5 mana
- Myr Turbine5 mana
- Self-Assembler5 mana
Refill your hand
- Skullclamp1 mana
- The One Ring4 mana
- Pip-Boy 30001 mana
- Vexing Bauble1 mana
- Key to the City2 mana
- Mask of Memory2 mana
- Smuggler's Copter2 mana
- Tome of Legends2 mana
Keep a permanent you control alive through removal
- Cryptothrall4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Get ahead on mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Mana Vault1 mana
- Sol Ring1 mana
- Wayfarer's Bauble1 mana