Arcane Foundry › Commanders › Vision, Synthezoid Avenger
Vision, Synthezoid Avenger
Legendary Artifact Creature — Robot Hero · {4} · Colorless commander
Flying
Whenever a player casts a spell, if it isn't that player's turn, choose one —
• Put a +1/+1 counter on Vision.
• Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.)
Build a Vision, Synthezoid Avenger deck →
What Vision, Synthezoid Avenger actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever a player casts a spell, if it isn't that player's turn, choose one —
- Keyword · flyingflying
What a Vision, Synthezoid Avenger deck needs
Plays as opponents' casts. What the commander asks of the other 99 — read from the card and checked by hand.
- instants and flash to cast on others' turns (each spell cast off-turn grows it or phases it out)
The Vision, Synthezoid Avenger deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 12× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 6× Answer a spell or ability before it resolves
- 9× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 3× Answer a whole board at once
- 10× Refill your hand
- 5× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Vision, Synthezoid Avenger
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Glistening Sphere3 mana
- Walking Ballista0 mana
- Forge of Heroes0 mana
- Hangarback Walker0 mana
- Stonecoil Serpent0 mana
- Opal Palace0 mana
- Surge Conductor3 mana
- Blade of the Bloodchief1 mana
Answer a spell or ability before it resolves
- Vexing Bauble1 mana
- Chalice of the Void0 mana
- Not of This World7 mana
- Kozilek, the Great Distortion10 mana
- Null Elemental Blast1 mana
- Void Mirror2 mana
- Jester's Scepter3 mana
- Warping Wail2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Kozilek's Command2 mana
- Warping Wail2 mana
- Null Elemental Blast1 mana
- Zuko's Exile5 mana
- Clay Golem4 mana
- Lazotep Quarry0 mana
Find the exact card the plan needs
- Shield-Wall Sentinel4 mana
- Skyship Weatherlight4 mana
- Moonsilver Key2 mana
- Pattern Matcher4 mana
- Shrine Steward5 mana
- Self-Assembler5 mana
- Pyre of Heroes2 mana
- Tamiyo's Journal5 mana
Answer a whole board at once
- Selective Obliteration5 mana
- Nevinyrral's Disk4 mana
- Karn's Sylex3 mana
- Calamity of the Titans6 mana
- Apocalypse Chime2 mana
- The Moment2 mana
- Aligned Hedron Network4 mana
- Coercive Portal4 mana
Refill your hand
- Skullclamp1 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Adaptive Omnitool2 mana
- Key to the City2 mana
- Mask of Memory2 mana
- Tome of Legends2 mana
- Buster Sword3 mana
Keep a permanent you control alive through removal
- Cryptothrall4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Get ahead on mana
- Sol Ring1 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
- Wayfarer's Bauble1 mana