Arcane Foundry › Commanders › Voja, Jaws of the Conclave
Voja, Jaws of the Conclave
Legendary Creature — Wolf · {2}{R}{G}{W} · Green/Red/White commander
Vigilance, trample, ward {3}
Whenever Voja attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control.
Build a Voja, Jaws of the Conclave deck →
What Voja, Jaws of the Conclave actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever Voja attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control.
- Keyword · vigilancevigilance
- Keyword · trampletrample
- Keyword · wardward
What a Voja, Jaws of the Conclave deck needs
Plays as elf typal. What the commander asks of the other 99 — read from the card and checked by hand.
- creatures that grow with +1/+1 counters and counter payoffs (it spreads counters across your team)
- elf/wolf creatures (its text counts them)
- haste, evasion and protection for the commander, and extra combats (its own attack is the engine)
The Voja, Jaws of the Conclave deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 6× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 4× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 4× Make the commander connect — a body that never deals combat damage never triggers
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Voja, Jaws of the Conclave
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Rising of the Day3 mana
- Thousand-Year Elixir3 mana
- The Fire Crystal4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Urabrask the Hidden5 mana
- Fervor3 mana
- Hammer of Purphoros3 mana
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Akroma's Will4 mana
- Glaring Spotlight1 mana
- Abzan Falconer3 mana
- Elspeth, Storm Slayer5 mana
- Garruk's Uprising3 mana
- Iroas, God of Victory4 mana
- The Wind Crystal4 mana
- Elspeth, Sun's Champion6 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Elvish Mystic1 mana
- Fyndhorn Elves1 mana
- Llanowar Elves1 mana
- Arbor Elf1 mana
- Bloom Tender2 mana
- Allosaurus Shepherd1 mana
- Boreal Druid1 mana
- Elvish Reclaimer1 mana
Make the commander connect — a body that never deals combat damage never triggers
- Abzan Falconer3 mana
- Garruk's Uprising3 mana
- Iroas, God of Victory4 mana
- Elspeth, Sun's Champion6 mana
- Kodama of the West Tree3 mana
- Eldrazi Monument5 mana
- Goblin War Drums3 mana
- Duskshell Crawler2 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Branching Evolution3 mana
- Hardened Scales1 mana
- Ozolith, the Shattered Spire2 mana
- Conclave Mentor2 mana
- Kami of Whispered Hopes3 mana
- Benevolent Hydra2 mana
- Michelangelo, Weirdness to 112 mana
- Lae'zel, Vlaakith's Champion3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Wild Magic Surge2 mana
- March of Otherworldly Light1 mana
- Beast Within3 mana
- Generous Gift3 mana
- Nature's Claim1 mana
- Erode1 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Day of Judgment4 mana
- Street Spasm1 mana
- Shatter the Sky4 mana
- Split Up3 mana
Refill your hand
- Esper Sentinel1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Garruk's Uprising3 mana
- Herald's Horn3 mana
- Professional Face-Breaker3 mana
- Archivist of Oghma2 mana