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Voja, Jaws of the Conclave

Voja, Jaws of the Conclave

Legendary Creature — Wolf · {2}{R}{G}{W} · Green/Red/White commander

Vigilance, trample, ward {3} Whenever Voja attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control.
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What Voja, Jaws of the Conclave actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Voja, Jaws of the Conclave deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Voja, Jaws of the Conclave

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Garruk's Uprising3 mana
  2. Secret Tunnel0 mana
  3. Akroma's Will4 mana
  4. Crash Through1 mana
  5. Delney, Streetwise Lookout3 mana
  6. Kodama of the West Tree3 mana
  7. Duskshell Crawler2 mana
  8. Herd Heirloom2 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Dalkovan Encampment0 mana
  2. Anim Pakal, Thousandth Moon3 mana
  3. Elenda's Hierophant3 mana
  4. Hornet Nest3 mana
  5. Pashalik Mons3 mana
  6. Esika's Chariot4 mana
  7. Hero of Bladehold4 mana
  8. Myrel, Shield of Argive4 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Young Wolf1 mana
  2. Ascendant Packleader1 mana
  3. Village Messenger // Moonrise Intruder1 mana
  4. Summon: Fenrir3 mana
  5. Duskwatch Recruiter // Krallenhorde Howler2 mana
  6. Outland Liberator // Frenzied Trapbreaker2 mana
  7. Torgal, A Fine Hound2 mana
  8. Fearless Pup1 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Karn's Bastion0 mana
  2. Bristly Bill, Spine Sower2 mana
  3. Cankerbloom2 mana
  4. Thirsting Roots1 mana
  5. Evolution Sage3 mana
  6. Mossborn Hydra3 mana
  7. Contagion Clasp2 mana
  8. Fangs of Kalonia2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Wild Magic Surge2 mana
  4. March of Otherworldly Light1 mana
  5. Flicker of Fate2 mana
  6. Beast Within3 mana
  7. Generous Gift3 mana
  8. Nature's Claim1 mana

Answer a whole board at once

  1. Final Showdown1 mana
  2. Vanquish the Horde8 mana
  3. Martyr's Cry2 mana
  4. Split Up3 mana
  5. Blasphemous Act9 mana
  6. Cathedral Membrane2 mana
  7. Citywide Bust3 mana
  8. Harsh Mercy3 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Celestial Reunion1 mana
  4. Worldly Tutor1 mana
  5. March of Burgeoning Life1 mana
  6. Archdruid's Charm3 mana
  7. Chord of Calling3 mana
  8. Eldritch Evolution3 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Skullclamp1 mana
  3. Garruk's Uprising3 mana
  4. Archivist of Oghma2 mana
  5. Beast Whisperer4 mana
  6. Smothering Tithe4 mana
  7. The One Ring4 mana
  8. Pip-Boy 30001 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Hexing Squelcher2 mana
  3. Innkeeper's Talent2 mana
  4. Bastion Protector3 mana
  5. Greater Auramancy2 mana
  6. Sterling Grove2 mana
  7. Codsworth, Handy Helper3 mana
  8. Guardian Augmenter3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing