Arcane Foundry › Commanders › Volo, Guide to Monsters
Volo, Guide to Monsters
Legendary Creature — Human Wizard · {2}{G}{U} · Green/Blue commander
Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.)
Build a Volo, Guide to Monsters deck →
What Volo, Guide to Monsters actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell.
What a Volo, Guide to Monsters deck needs
Plays as permanent copies. What the commander asks of the other 99 — read from the card and checked by hand.
- creatures of many different creature types (each new type is copied)
The Volo, Guide to Monsters deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 20× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 12× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 6× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Volo, Guide to Monsters
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A card that is CAST to trigger the commander — reanimating or blinking it does not count
- Dryad Arbor0 mana
- Ornithopter0 mana
- Walking Ballista0 mana
- Birds of Paradise1 mana
- Delighted Halfling1 mana
- Elvish Mystic1 mana
- Fyndhorn Elves1 mana
- Llanowar Elves1 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Eternal Witness3 mana
- Solemn Simulacrum4 mana
- Arboreal Grazer1 mana
- Thousand-Faced Shadow1 mana
- Reclamation Sage3 mana
- Rishkar, Peema Renegade3 mana
- Wood Elves3 mana
- Badgermole Cub2 mana
Put your own cards into your graveyard as a resource
- Aftermath Analyst2 mana
- Smuggler's Surprise1 mana
- Emry, Lurker of the Loch3 mana
- Six3 mana
- Argoth, Sanctum of Nature0 mana
- Eden, Seat of the Sanctum0 mana
- Grapple with the Past2 mana
- Millikin2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Beast Within3 mana
- Nature's Claim1 mana
- Emerald Charm1 mana
- Naturalize2 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Neoform2 mana
- Worldly Tutor1 mana
- Reshape2 mana
- March of Burgeoning Life1 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Oversimplify5 mana
- Selective Obliteration5 mana
- Needle Storm3 mana
- Evacuation5 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Garruk's Uprising3 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana
Keep a permanent you control alive through removal
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
Combos with Volo, Guide to Monsters
Known combos from Commander Spellbook that Volo, Guide to Monsters is a piece of, and how many decks list them.
- Volo, Guide to Monsters + Temur Sabertooth + Peregrine Drake2,314 decks
- Volo, Guide to Monsters + Palinchron233 decks
- Volo, Guide to Monsters + Food Chain + Man-O'-War213 decks
- Volo, Guide to Monsters + Mercurial Pretender + Peregrine Drake130 decks
- Volo, Guide to Monsters + Temur Sabertooth + Great Whale71 decks
- Volo, Guide to Monsters + Food Chain + Shrieking Drake52 decks