Arcane Foundry › Commanders › Vorinclex // The Grand Evolution
Vorinclex // The Grand Evolution
Legendary Creature — Phyrexian Praetor // Enchantment — Saga · {3}{G}{G} · Green commander
Reach, trample
When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
{6}{G}{G}: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
(As this Saga enters and after your draw step, add a lore counter.)
I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.
II — Distribute seven +1/+1 counters among any number of target creatures you control.
III — Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile this Saga, then return it to the battlefield (front face up).
Build a Vorinclex // The Grand Evolution deck →
What Vorinclex // The Grand Evolution actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
- Activated ability{6}{G}{G}: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
- Activated abilityUntil end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile this Saga, then return it to the battlefield .
- Keyword · reachreach
- Keyword · trampletrample
- AbilityI — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.
- AbilityII — Distribute seven +1/+1 counters among any number of target creatures you control.
What a Vorinclex // The Grand Evolution deck needs
Plays as counters. What the commander asks of the other 99 — read from the card and checked by hand.
- blink and recursion aimed at the commander itself (its value is its own enter trigger)
- +1/+1 counter producers and payoffs (its text places or reads +1/+1 counters)
- self-mill, discard and recursion (the graveyard is a resource its text reads)
The Vorinclex // The Grand Evolution deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 16× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 8× Exile a permanent you control and return it — the button a value-ETB deck presses
- 10× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 6× Put your own cards into your graveyard as a resource
- 4× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 3× Get your board back after a wipe
- 2× Put a chosen card from your library into your graveyard — the reanimator's tutor (Entomb, Buried Alive)
- 2× Lets YOU discard on demand — looting, rummaging, discard costs — for a commander that rewards your own discards
- 4× Actually remove one problem permanent — preventing its damage is not removing it
Best cards for Vorinclex // The Grand Evolution
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Kinetic Ooze1 mana
- Chainweb Aracnir1 mana
- Cenote Scout1 mana
- Jadelight Spelunker1 mana
- Sporocyst1 mana
- Arboreal Grazer1 mana
- Elvish Pioneer1 mana
- Sunshower Druid1 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Voyager Staff1 mana
- Golden Argosy4 mana
- Meandering Towershell5 mana
- Conjurer's Closet5 mana
- Eldrazi Confluence4 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Branching Evolution3 mana
- Ozolith, the Shattered Spire2 mana
- Michelangelo, Weirdness to 112 mana
- Benevolent Hydra2 mana
- Hardened Scales1 mana
- High Score3 mana
- Kami of Whispered Hopes3 mana
- The Earth Crystal4 mana
Put your own cards into your graveyard as a resource
- Argoth, Sanctum of Nature0 mana
- Eden, Seat of the Sanctum0 mana
- Sequestered Stash0 mana
- Smuggler's Surprise1 mana
- Molt Tender1 mana
- Crop Sigil1 mana
- Deathbonnet Sprout // Deathbonnet Hulk1 mana
- Excavated Wall1 mana
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Glaring Spotlight1 mana
- Inquisitorial Rosette2 mana
- Skyshaper2 mana
- Tanglewalker3 mana
- Dragon Throne of Tarkir4 mana
- Centaur Chieftain4 mana
- Stampede Driver1 mana
- The Crowd Goes Wild1 mana
Get your board back after a wipe
- Aftermath Analyst2 mana
- Splendid Reclamation4 mana
- Grimoire of the Dead4 mana
- The Mending of Dominaria5 mana
- Summon: Titan5 mana
- Will of the Sultai5 mana
- Pull Through the Weft5 mana
- Lumra, Bellow of the Woods6 mana
Put a chosen card from your library into your graveyard — the reanimator's tutor (Entomb, Buried Alive)
- Carnivorous Cultivator // Enroot2 mana
Lets YOU discard on demand — looting, rummaging, discard costs — for a commander that rewards your own discards
- Villainous Hideout0 mana
- Fomori Vault0 mana
- Avishkar Raceway0 mana
- Bazaar of Baghdad0 mana
- Geier Reach Sanitarium0 mana
- Key to the Side-Door1 mana
- Currency Converter1 mana
- Bag of Holding1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Beast Within3 mana
- Hulk's Thunderclap2 mana
- Pawpatch Formation2 mana
- Kenrith's Transformation2 mana
- Lignify2 mana
- Song of the Dryads3 mana
- Warg Tactics2 mana
- Fowl Strike2 mana