Arcane Foundry › Commanders › Vrondiss, Rage of Ancients
Vrondiss, Rage of Ancients
Legendary Creature — Dragon Barbarian · {3}{R}{G} · Green/Red commander
Enrage — Whenever Vrondiss is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this token deals damage, sacrifice it."
Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.
Build a Vrondiss, Rage of Ancients deck →
What Vrondiss, Rage of Ancients actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · otherWhenever Vrondiss is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this token deals damage, sacrifice it."
- Triggered ability · otherWhenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.
What a Vrondiss, Rage of Ancients deck needs
Plays as tokens. What the commander asks of the other 99 — read from the card and checked by hand.
- ways to damage it — pingers, fight, dice (each hit makes a 5/4 Dragon)
- dice rollers
The Vrondiss, Rage of Ancients deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 8× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 4× A team pump that actually pumps tokens
- 7× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 3× Answer a whole board at once
- 9× Refill your hand
- 4× Keep a permanent you control alive through removal
- 11× Get ahead on mana
- 10× A repeatable source of damage — a commander that adds to each damage event wants many small events, not one big one
Best cards for Vrondiss, Rage of Ancients
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Replicating Ring3 mana
- Esika's Chariot4 mana
- Omarthis, Ghostfire Initiate0 mana
- Wrenn and Seven5 mana
- Andúril, Flame of the West3 mana
- Hanweir Garrison3 mana
- Rampant Frogantua3 mana
- Sarkhan, Fireblood3 mana
A team pump that actually pumps tokens
- Castle Embereth0 mana
- Finale of Devastation2 mana
- Great Train Heist1 mana
- Beastmaster Ascension3 mana
- Heraldic Banner3 mana
- Rising of the Day3 mana
- Assault Formation2 mana
- Jolrael, Mwonvuli Recluse2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Beast Within3 mana
- Nature's Claim1 mana
- Crush1 mana
- Emerald Charm1 mana
- Naturalize2 mana
- Origin of Metalbending2 mana
- Natural State1 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
- Summoner's Pact0 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Street Spasm1 mana
- Selective Obliteration5 mana
- Mizzium Mortars2 mana
- Delete2 mana
- Earthquake1 mana
- Needle Storm3 mana
Refill your hand
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Garruk's Uprising3 mana
- Professional Face-Breaker3 mana
- Beast Whisperer4 mana
- The One Ring4 mana
- Sticky Fingers1 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
Get ahead on mana
- Sol Ring1 mana
- Gruul Signet2 mana
- Incubation Druid2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Ilysian Caryatid2 mana
- Heritage Druid1 mana
- Llanowar Tribe3 mana
A repeatable source of damage — a commander that adds to each damage event wants many small events, not one big one
- Impact Tremors2 mana
- Shivan Gorge0 mana
- Coruscation Mage2 mana
- Descent into Avernus3 mana
- Ramunap Ruins0 mana
- Agate Instigator2 mana
- Firebrand Archer2 mana
- Kediss, Emberclaw Familiar2 mana
Combos with Vrondiss, Rage of Ancients
Known combos from Commander Spellbook that Vrondiss, Rage of Ancients is a piece of, and how many decks list them.
- Vrondiss, Rage of Ancients + Scourge Of Valkas2,932 decks
- Vrondiss, Rage of Ancients + Warstorm Surge2,568 decks
- Vrondiss, Rage of Ancients + Dragon Tempest2,499 decks
- Vrondiss, Rage of Ancients + Terror Of The Peaks1,970 decks
- Vrondiss, Rage of Ancients + Blazing Sunsteel1,379 decks
- Vrondiss, Rage of Ancients + Where Ancients Tread685 decks