Arcane Foundry › Commanders › Vulture, Scheming Scavenger
Vulture, Scheming Scavenger
Legendary Creature — Human Artificer Villain · {5}{U/B} · Black/Blue commander
Flying
Whenever Vulture attacks, other Villains you control gain flying until end of turn.
Build a Vulture, Scheming Scavenger deck →
What Vulture, Scheming Scavenger actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever Vulture attacks, other Villains you control gain flying until end of turn.
- Keyword · flyingflying
What a Vulture, Scheming Scavenger deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 12× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 27× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Vulture, Scheming Scavenger
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Chasm Skulker3 mana
- Kozilek's Unsealing3 mana
- Endless Ranks of the Dead4 mana
- Trendy Circus Pirate0 mana
- Myr Battlesphere7 mana
- Andúril, Flame of the West3 mana
- Invasion of Segovia // Caetus, Sea Tyrant of Segovia3 mana
- Liliana, the Last Hope3 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Lady Octopus, Inspired Inventor1 mana
- Aerial Doombot1 mana
- Kid Loki1 mana
- Whiplash, Vengeful Engineer1 mana
- Chameleon, Master of Disguise4 mana
- Common Crook2 mana
- Hydro-Man, Fluid Felon2 mana
- Morlun, Devourer of Spiders2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
- Suspend1 mana
- Infernal Grasp2 mana
Answer a whole board at once
- Do or Die2 mana
- Force of Despair3 mana
- Displacement Wave2 mana
- Accursed Marauder2 mana
- Bontu's Last Reckoning3 mana
- Innocent Blood1 mana
- Coils of the Medusa2 mana
- Forced March3 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
- Diabolic Intent2 mana
- Grim Tutor3 mana
- Liliana Vess // Liliana Vess0 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Orcish Bowmasters2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
Keep a permanent you control alive through removal
- Gleaming Overseer3 mana
- Cryptothrall4 mana
- Tekuthal, Inquiry Dominus4 mana
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
Get ahead on mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Mana Vault1 mana
- Sol Ring1 mana
- Wayfarer's Bauble1 mana