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Vulture, Scheming Scavenger

Vulture, Scheming Scavenger

Legendary Creature — Human Artificer Villain · {5}{U/B} · Black/Blue commander

Flying Whenever Vulture attacks, other Villains you control gain flying until end of turn.
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What Vulture, Scheming Scavenger actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Vulture, Scheming Scavenger deck needs

Plays as villain typal. What the commander asks of the other 99 — read from the card and checked by hand.

The Vulture, Scheming Scavenger deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Vulture, Scheming Scavenger

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Thousand-Year Elixir3 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Akroma's Memorial7 mana
  5. Lavaspur Boots1 mana
  6. Sting, the Glinting Dagger2 mana
  7. Haunted Cloak3 mana
  8. Sword of Vengeance3 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Lady Octopus, Inspired Inventor1 mana
  2. Aerial Doombot1 mana
  3. Kid Loki1 mana
  4. Whiplash, Vengeful Engineer1 mana
  5. Chameleon, Master of Disguise4 mana
  6. Common Crook2 mana
  7. Hydro-Man, Fluid Felon2 mana
  8. Morlun, Devourer of Spiders2 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Rogue Class2 mana
  2. Archetype of Imagination6 mana
  3. Eldrazi Monument5 mana
  4. Falthis, Shadowcat Familiar3 mana
  5. Akroma's Memorial7 mana
  6. Infiltrator's Magemark3 mana
  7. Ninja Teen3 mana
  8. Student of Elements // Tobita, Master of Winds2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Pongify1 mana
  3. Rapid Hybridization1 mana
  4. Resculpt2 mana
  5. Defile1 mana
  6. Tragic Slip1 mana
  7. Infernal Grasp2 mana
  8. Fatal Push1 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Demonic Consultation1 mana
  6. Grim Tutor3 mana
  7. Tainted Pact2 mana
  8. Scheming Symmetry1 mana

Answer a spell or ability before it resolves

  1. Mindbreak Trap4 mana
  2. Fierce Guardianship3 mana
  3. Force of Negation3 mana
  4. Force of Will5 mana
  5. Flare of Denial3 mana
  6. Pact of Negation0 mana
  7. An Offer You Can't Refuse1 mana
  8. Arcane Denial2 mana

Answer a whole board at once

  1. Toxic Deluge3 mana
  2. Damnation4 mana
  3. Bontu's Last Reckoning3 mana
  4. Sickening Dreams2 mana
  5. Crypt Rats3 mana
  6. Extinction Event4 mana
  7. Endemic Plague4 mana
  8. Desynchronization4 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Skullclamp1 mana
  3. Curiosity1 mana
  4. Wizard Class1 mana
  5. Black Market Connections3 mana
  6. Braids, Arisen Nightmare3 mana
  7. Herald's Horn3 mana
  8. Morbid Opportunist3 mana

Keep a permanent you control alive through removal

  1. Lost in the Maze2 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Eldrazi Monument5 mana
  5. Commander's Plate1 mana
  6. Mithril Coat3 mana
  7. Akroma's Memorial7 mana
  8. The Walls of Ba Sing Se8 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing