Arcane Foundry › Commanders › Will Kenrith
Will Kenrith
Legendary Planeswalker — Will · {4}{U}{U} · Blue commander
+2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities.
−2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost {2} less to cast.
−8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy."
Partner with Rowan Kenrith
Will Kenrith can be your commander.
Build a Will Kenrith deck →
What Will Kenrith actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability+2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities.
- Activated ability−2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost {2} less to cast.
- Activated ability−8: Target player gets an emblem
What a Will Kenrith deck needs
Plays as spellslinger. What the commander asks of the other 99 — read from the card and checked by hand.
- its partner Rowan Kenrith
- instants, sorceries and planeswalkers (its −2 draws two and makes them cheaper)
- ways to keep the planeswalker alive
The Will Kenrith deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 12× Proliferate — every counter already placed is placed again
- 12× Repeat, double, protect or find planeswalkers — the engine around a planeswalker commander
- 6× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 3× Answer a spell or ability before it resolves
- 2× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Will Kenrith
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Proliferate — every counter already placed is placed again
- Karn's Bastion0 mana
- Thrummingbird2 mana
- Contagion Clasp2 mana
- Dreamtide Whale3 mana
- Flux Channeler3 mana
- Staff of Compleation3 mana
- Sword of Truth and Justice3 mana
- Throne of Geth2 mana
Repeat, double, protect or find planeswalkers — the engine around a planeswalker commander
- Tekuthal, Inquiry Dominus4 mana
- Surgehacker Mech4 mana
- Mox Amber0 mana
- Otawara, Soaring City0 mana
- Forge of Heroes0 mana
- Haven of the Spirit Dragon0 mana
- Spark Double4 mana
- Sunscorched Desert0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Icy Prison2 mana
- Kozilek's Command2 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Mystical Tutor1 mana
- Muddle the Mixture2 mana
- Personal Tutor1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Selective Obliteration5 mana
- Evacuation5 mana
- Perplexing Test5 mana
- Cyclonic Rift2 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana
- The One Ring4 mana
- Combat Research1 mana
Keep a permanent you control alive through removal
- Tekuthal, Inquiry Dominus4 mana
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
Get ahead on mana
- Sol Ring1 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
- Wayfarer's Bauble1 mana
Combos with Will Kenrith
Known combos from Commander Spellbook that Will Kenrith is a piece of, and how many decks list them.
- Will Kenrith + Ghostly Flicker + Archaeomancer93 decks
- Will Kenrith + Ghostly Flicker + Mnemonic Wall29 decks
- Will Kenrith + Ghostly Flicker + Archaeomancer + Gilded Lotus28 decks
- Will Kenrith + Ghostly Flicker + Scholar Of The Ages26 decks
- Will Kenrith + Ghostly Flicker + Shipwreck Dowser20 decks
- Will Kenrith + Ghostly Flicker + Archaeomancer + Coveted Jewel19 decks